I had a loose bad feeling, like, if you shake your phone around and it sounds like there is something rattling around inside... That kind of 'loose'... Something in the design was rattling around.
My response was to run away from the problem and:
1. Try to design a bit of narrative (Successful!)
2. Try to add some sounds / juice
I added sounds / juice and noted that it was distracting and annoying, so I removed it all, and suddenly realized that I had been putting off solving a deeper problem with peripheral, extradisciplinary work.
Finally, I solved the problem of the thing that had been rattling around the whole time. In that very first initial prototype, when you submitted your spell, it shoved you out of the 'text' view but now that the text view had more content, it felt sort of wrong. What if you wanted to interact with the text? The spells are doing a bit of dual duty, which may present new problems in the long run, but I made it so that submitting the spellword did not automatically kick you out of the text view.
The loose rattling around feeling stopped.
My response was to run away from the problem and:
1. Try to design a bit of narrative (Successful!)
2. Try to add some sounds / juice
I added sounds / juice and noted that it was distracting and annoying, so I removed it all, and suddenly realized that I had been putting off solving a deeper problem with peripheral, extradisciplinary work.
Finally, I solved the problem of the thing that had been rattling around the whole time. In that very first initial prototype, when you submitted your spell, it shoved you out of the 'text' view but now that the text view had more content, it felt sort of wrong. What if you wanted to interact with the text? The spells are doing a bit of dual duty, which may present new problems in the long run, but I made it so that submitting the spellword did not automatically kick you out of the text view.
The loose rattling around feeling stopped.