On life, games, and everything else (42)
What (or Who) is responsible for the Resolution Problem?
What (or Who) is responsible? Whoever takes responsibility.
Taking Responsibility for Taking Responsibility
This is fascinating. I feel like there's a discussion that never continued here... mainly, I don't think I follow what's being said, and I would like to follow so we can talk about it.
Taking Responsibility for Taking Responsibility -- The conversation cannot die here!
But in the meantime, let's return to our regularly scheduled reflection.
Quote from: MerThe world is not deep. We decide voluntarily to look at it in that way. We decide to give importance to some things and others not, and those we don't know about, is like they don't exist. We invent meanings, goals, interests, reasons [..]
learning is a way of caring.
[..] I keep on dancing to the same tunes and playing a few games repeatedly. Because theyGAMEFEEL good. There's no exploration, just plain visceral pleasure. And that's amazing.
[..] you can also be bored by all those things, regardless of their depth. Maybe it's not about running out of things to explore, but of running out of love.
What (or Who) is responsible for the Resolution Problem?
Quote from: JackI think we can give this same amount of care to an individual game.
Quote from: Jackthe piano was designed with a very deep resolution. (Singleplayer) videogames maybe less so. [..] let's not forget about very simple instruments that I think you could say have a 'resolution problem' when compared to piano. Like maybe the recorder? Can you go glitch-hunting with the recorder to find some new techniques of play? Is that breaking through the resolution wall?
[..]
When digging into all the reasons that we get bored or not with something, it's good to remember that it is also a product of how much we put in, how much we care. And it makes me reconsider: why do I stop caring about jumping around in Mario's world? Is it simply the lack of novelty in its challenges? And if so, why aren't I making up my own challenges? What is stopping me?
What (or Who) is responsible? Whoever takes responsibility.
Quote from: droqIs speedrunning Game X the same as playing Game X, or is it something different? Using the equipment of Game X to perform a "speedrun."
[..]
players can be coerced, tricked, manipulated, convinced, and a large part of videogames culture involves actively seeking out the designer's intended way to play.
Taking Responsibility for Taking Responsibility
Quote from: Jackgames always take on some responsibility for what the resolution of the game experience is, and it has a limit. They can't avoid it.
[..]
many games work like this – with the game being a curious device we operate to drip-feed ourselves some 'non-gamefeel content' which evokes different themes and ideas that we connect with to various degrees.
[..]
I often can't connect with non-gamefeel content, and I don't have a good understanding of why. In some cases, the curious device is the interesting thing that we are receptive to, and I have a better time connecting with that, and appreciating it as a game that reaches beyond itself
[..]
It seems to me like there should be a way to bring the non-gamefeel content back into the realm of gamefeel content
[..]
I want the aesthetic leap of the non-gamefeel content to be a part of the game.
This is fascinating. I feel like there's a discussion that never continued here... mainly, I don't think I follow what's being said, and I would like to follow so we can talk about it.
Taking Responsibility for Taking Responsibility -- The conversation cannot die here!
But in the meantime, let's return to our regularly scheduled reflection.