DAY 6: SPACE
Wrote these notes when thinking about what to do. Didn't really come to any great conclusions!
"SPACE." and mayybe "spirit"
"To arrange or adjust the spaces in or between"
Space, as one of the classic seven elements of art, refers to the distances or areas around, between, and within components of a piece.
positive/negative. open/closed. a very abstract concept!
A small, insignificant player-character watches the night sky. I want you to be grounded as an individual! but... giving that sense of SPACE...
how do you win?
look at space. dead in space. space space space... lost in space...... cloud exile
-Thought about making a walking-sim scene with a big SPACE background but realized there was not much system/skin there, just presentation, so I knew I'd get stuck if I did.
-Played around with long jump lengths and acceleration. Got a neat bike platformer game out of it.
GAME 6.
Wrote these notes when thinking about what to do. Didn't really come to any great conclusions!
"SPACE." and mayybe "spirit"
"To arrange or adjust the spaces in or between"
Space, as one of the classic seven elements of art, refers to the distances or areas around, between, and within components of a piece.
positive/negative. open/closed. a very abstract concept!
A small, insignificant player-character watches the night sky. I want you to be grounded as an individual! but... giving that sense of SPACE...
how do you win?
look at space. dead in space. space space space... lost in space...... cloud exile
-Thought about making a walking-sim scene with a big SPACE background but realized there was not much system/skin there, just presentation, so I knew I'd get stuck if I did.
-Played around with long jump lengths and acceleration. Got a neat bike platformer game out of it.
GAME 6.