I'm very excited to read and explore these ugly feelings! You don't even know!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: p6[..] this book's turn to ugly feelings to reanimate aesthetics is simply the flip side of its privileging of the aesthetic domain as the ideal site to examine the politically ambiguous work of negative emotions.
QuoteIt is certainly possible to argue that the feeling of the sublime is transient, and will subside as soon as the player achieves a reasonably stable cosmic understanding of the game — [.. However,] I have argued the 'black box' nature of the computer's upholding of the game system precludes the player from direct knowledge of the game system. [..] at no point can the player assert with complete certainty that the phenomenal cosmos she has arrived at is a perfect reflection of the game system. Even after extended play has resulted in mastery of the game, there remains at least an opening for the possibility of surprise and further revelation
[..] the player's cosmic understanding of the game[..] can never be finally closed, and must, by the very formal nature of digital game play, retain the status of a hypothesis.
Quote[..] it is time to move from a theorization of a ludic sublime aesthetic to an examination of its poetics.
Quote from: @droqeni want to experience a game like i experience a painting, all at once. gameplay doesn't have to exist in four dimensions. trapped behind walls, behind time, behind gates, behind locked doors. gameplay could be free
[..]
the magic door opens on its own. like magic. it's an automatic door. when you approach a door in a game it should open for you. now that would really be magic.
if a door doesn't open automatically, if it's not magic, then it doesn't belong in your game.
[..]
also i *do* still feel like i'm missing something when i play Rooftop Cop but it's not because i was lacking in skills or dedication or reading comprehension. it's because i can't interpret the fucking gameplay. but it certainly is all there. it's all there. i can play it all.
[..]
i don't want a story, i don't want puzzles, i don't want achievements, i don't want rewards, i don't want resources, i don't want content, i don't want difficulty options, i don't want systems, i don't want gameplay
just give me a big important machine and permission to break it
QuoteThis sense of a totality that cannot be perceived, that can, in fact, hardly even be conceived in its entirety, finds an echo in the category of aesthetic judgment that Kant identifies as the sublime.
Quote[The aesthetic mechanisms of games/videogames] differs radically from the aesthetic mechanisms set in motion by artworks in other media. In gazing upon a painting, no matter how drastically the viewer's conceptions might shift [..] in reading a novel, allowing for the operations of Iser's "moving viewpoint," [the viewer/reader] can still be reasonably certain, upon finishing a novel, that she has received a phenomenal intuition of the work as a whole.
[..] the player is aware of playing the same game object, but never exhaustively, and thus, they cannot claim complete knowledge about an ideal game object, only that such knowledge may in principle exist.
This grants the game object a sense of fundamental unknowability[.]
QuoteAs Aarseth writes: ...the player cannot access a general play session (unlike watching a movie or reading a novel) but only particular ones [...]
QuoteThe drive towards mastery, of course, can only operate as long as the game object offers some form of resistance [..] The player is driven onwards by the expectation of the perfectly-ordered, rule-bound cosmos that proceduralism locates in games, but, faced with the impossibility of obtaining [it,] is constantly drawn to confront [the ludic sublime].
QuoteThe drive towards mastery, of course, can only operate as long as the game object offers some form of resistance — some element of mystery that resists incorporation into the cosmic map.