Quote from: p.61-62Given a choice between "having fun" and doing just about anything else, the responsible actor would choose the anything else. On the other hand, we are obsessed with imbuing [the anything else] with fun.[..]
We want it both ways: to reject fun as distraction, as vice, as sloth, as insignificace, and yet also to embrace fun as a universal motivator to action.[..]
We think games are powerful because they deliver fun, and we think we want fun in everything [..] Except, we're also terrified of games, which we see as compulsive and prurient wastes of time.