Quote from: p32.. this is very likely why there are so many different definitions of happiness--many different on-ramps, many different roads, many different speed limits--but only one destination for contentment.
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Show posts MenuQuote from: p32.. this is very likely why there are so many different definitions of happiness--many different on-ramps, many different roads, many different speed limits--but only one destination for contentment.
Quote from: p7[..] the toxic environment in which we currently find ourselves [..and] how we remain there. ([..] the punch line is that it's not about personal responsibility, but only you can help itself, because no one else will.)
Quote from: p6entire industries and governments have pushed hedonic (reward-generating) substances and behaviours on their unsuspecting populations for profit, which has only caused further unhappiness.
Quote from: p1, John Butler YeatsHappiness is neither virtue nor pleasure nor this thing nor that, but simply growth. We are happy when we are growing.
Quote(in practice, if making games is your capitalist job there is a hard limit to the genuine political material you can communicate through it - and if you do, it'll likely be coopted.)
Quotei think it is important to ask the question of whether making a given game or art piece with a political message is the most impactful way one can participate to the struggle, and whether it will effect meaningful change or simply act as a pacifying agent for a privileged class with a guilt complex.
Organize, educate yourself, wage struggle outside of games! Don't shoehorn politics into your marios!! They're marios!!!!
QuoteThis isn't to say noone should set out to deliver political teachings through the medium of games - like all media games can be a fertile tool to educate, articulate, mobilize etc. But such political games should generally be political from the get go, with a clear articulation of how the form and the political content respond to each other; and they should also be cognizant of the production and distribution systems they fit into (more on that below). If your motive and expertise lie in 2D platformers with a mechanical gimmick, i think it's good to remain cold-headed about your motivations for that and the scope of your work.
Quote from: p334There was process: process was all. You could go in a promising direction or you could go wrong, but you did not set out with the expectation of ever stopping anywhere.
Quote from: p334his radical and unqualified will to create was[..] its own justification. His sense of primary responsibility towards his work did not cut him off from his fellows, from his society, as he had thought. It engaged him with them absolutely.
Quote from: p333, read today[..] the real mutuality and reciprocity of society and the individual became clear.
[..] though only the society could give security and stability, only the individual, the person, had the power of moral choice--the power of change, the essential function of life.
Quote from: a text document i wrote yesterdayOnly humans are capable of morality.