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#1
it was D & K who showed me the way
though B raised the curtain
and F clambered through
oh and i couldn't have done it without K (2)'s map
or — i could've but i wouldn't have
known to.
#3
Close reading / Caroline Winkler's "Design Game"
July 17, 2024, 02:00:54 PM
Regarding Caroline Winkler's
DESIGN GAME!
#4
Gallery / https://fine-sir-1584660650.bandcamp.com/
July 16, 2024, 05:12:03 PM
https://fine-sir-1584660650.bandcamp.com/

What can I say about this? Noise that makes me feel.
#5
Close reading / In Search of Mystery
July 12, 2024, 10:14:37 PM
Regarding pixeladay's
"In Search of Mystery"
#6
[AB] I need to get a handle on this...

I spent some time today wrangling, struggling, with
making music. Making visual memories. Constructing
loose textual narratives. There's a problem, which is
that games are a form. Some emotions will be less
accessible.
#7
Active Projects / THROUGH TO JULY 31ST
July 04, 2024, 04:03:01 PM
Design, implement, and produce an entire videogame by the end of this month... do it sanely.

1. Post builds as frequently as possible; the public energy is necessary for you.
2. Skateboard first, not car. See 1.
3. Use the [AB] framework. The entire game is one effortless movement.
4. Draw from real experiences. Don't fall into genrefucking.
5. Remember Steam deadlines. Plan every day.
6. Reminder you are a creative being; set yourself up to get in the right mindset each day; see 4.
#8
VIDEO GAME STRUCTURE IDEA
STUCK IN A LOOP, EMOTIONAL
THROUGH PLAYER EFFORT ESCAPE THE LOOP, FIND NEW EMOTIONAL STANDING POINT
STUCK THERE NOW TOO UNTIL ESCAPE FOUND

MULTIPLE "OUBLIETTES"
#9
Reply guy droqen / cohost @ hist
July 04, 2024, 07:23:58 AM
Quote from: meperhaps i have a hard time getting into the 'heaps' because i find myself habitually falling back into the "big commitment" mindset that you have identified, as much as i seek to escape it. and -- if i find myself falling back into that mindset, is it right to expend such energy resisting it?  i believe these small games to be 'better' and more interesting for many reasons, both for players and for developers.  so i keep on trying."
#11
I know many people and I like to talk with them about things, but each person offers a different tenor of sounding board. I am tempted to make a catalogue for people and what we've done before, but it should be simpler than that... i ought to Dreyfus it: if I take a moment to judge a candidate playtester, I will know whether I feel good or bad about it. About them playtesting, that is.
#12
[ A. Some problems can be difficult or even seemingly impossible to solve well. What's to be done when good solutions seem unattainable and bad solutions aren't acceptable?

  B. Change the problem. ]
#13
Reply guy droqen / hanging out
June 26, 2024, 07:12:08 AM
[AB]
#15
[AB]
#18
Martin Pichlmair cares about this and writes, so I will read and think.

[AB]. There are two [AB]s going on... One, what is Pichlmair writing? Two, what do I think?

[[AB][AB]].