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#21
what do i want. what has always guided my actions. what are my principles. i have them, here they are, transcribed from my ipad-notebook. maybe i don't always feel this way, i definitely have bad days, but on good days, when i have all the energy and hope in the world...

DO I EVEN
CARE ABOUT
"ENJOYING
MY LIFE"?


I WANT
  - TO BE SEEN, RESPECTED,
    <3
     ADMIRED BY OTHERS

& especially by those i respect
and admire in turn
  - TO ALWAYS DO MY
     BEST; TO DO GOOD;
     TO HELP PEOPLE

money is fake;
emotions
are real.
kill gameplay,
 help people for real.
  - TO KEEP EXPLORING,
     MAKING DISCOVERIES

(the sheer joy-of-life)
    - TO LET NOTHING, EVER,
       GET IN THE WAY OF ANY
       OF THIS.
#22
Focus and ADHD / Making games for lovers
May 06, 2025, 10:11:06 PM
The quiet era approaches. Let such a dream of focus settle upon my shoulders. Eyes closed. Who is touching the back of my hand? Whose hand am I holding?
#23
Focus and ADHD / WHAT WILL DESTROY ME?
May 06, 2025, 10:09:40 PM
I want to be reborn.
#24
Focus and ADHD / WHAT’S SCARY?
May 06, 2025, 09:56:01 PM
how to focus my intentions each day and not put things off?

FACE THE SCARY THING THAT IS BLOCKING YOU.
#25
Close reading / BITE THE HAND BITE THE HAND
May 01, 2025, 07:39:10 PM
Re: Karina Popp's
"BITE THE HAND"
#26
not good. more to come, but let's think about this in the artistic sense rather than the games sense.
#27
Primordial soup / AN AESTHETIC OF CUTE HARMLESSNESS
April 27, 2025, 11:43:36 AM
I showed The End of Gameplay to Eric & Milong and while Eric and I spoke in depth especially about the emotional resonance of the work, Milong (who had only played an earlier version) noted that the art style made her feel as though the negative emotions were not as accessible to her as the positive ones. This was more of a hypothesis than something she had tested, but I have been thinking about it.
#28
Reviews & reflections / Baba is You
April 24, 2025, 10:50:18 AM
oops, let's start (appropriately?) with meta:

i think it's interesting... i just noticed that in my 'On art' section i have Close Reading, and Reviews & reflections, as separate sections but they are perhaps identical - they are the very same thing, but with different levels of openness and engagement.

and different expectations! a 'close reading' as i suppose i imagine it (i don't really have experience with doing 'close readings' of anything, i just used the phrase) is looking closely at the thing and working at every detail to discover, what was meant, or what can i uncover for myself?

on the other hand a 'reflection' or certainly a 'review' of a work involves more judgement, what do i think, and is it any good?

and you can see, or i can see, that most of the r&r threads are about games, while most of the CR threads are about things that aren't.
#29
Poems to remember things by / gameplay's knife
April 24, 2025, 07:35:55 AM
.
knife for its scalpel
a weapon for a tool
gameplay's hand
 on gameplay's knife.

let it go i besought
put it down
.
#31
Close reading / Building Inward
April 20, 2025, 10:40:06 PM
Re: Zeigfreid's
"Building Inward"
#32
Close reading / A DEFENSE OF GAMEPLAY
April 18, 2025, 04:06:57 PM
Re: Richard Terrell's
"A DEFENSE OF GAMEPLAY"
(PT.1 and onward)
#35
Close reading / Black Mirror
April 11, 2025, 02:10:14 AM
[AB]
#36
Poems to remember things by / in this environment
April 10, 2025, 10:18:38 PM
it's not that hard
you know, you know
how to be a person
#37
Dormant Projects / Arbitrary 10x Beauty Poki Game
April 10, 2025, 03:09:51 PM
metric: AVERAGE 6 MINUTE PLAY TIME IS GOOD, 10 IS AMAZING
-- let it guide your choices, but don't play the metric

what do i naturally gravitate towards.
10 goals
i think of tens. 1, 3, 10 -- what a nice progression that makes.
it ends at 10.

static but interacting.
i like objects that are static, but interacting. they shouldn't move around too much, but their position should hold great meaning.

a little guy.
you should control a little guy.
nothing feels better than controlling a little guy.
being a little living pixel creature in a little living pixel world.
the world: static, but interacting. a lot of LOOTBNDT's games (mockups?) look/feel that way.

static but interacting.

what is the arbitrary beauty... you should have a goal in sight. it's achievable but distant. 1, 3, 10. you can imagine getting there, but you can also imagine not getting there. ambiguity. that ambiguity.

when you press a button something immediately happens and it's meaningful, very meaningful.

that's movement. it doesn't have to be a jump button, but it does have to be a transformative button, a pregnant button, a button full of energy. you're not afraid to press the button but you're a little afraid to press the button. you don't want to press it all of the time but you also don't mind pressing it when the mood strikes.

you should always want to press the button but there should also be a reason to control yourself. press the button, but don't give in. the button is tantalizing.
#38
Close reading / Oikospiel Book I
April 08, 2025, 05:08:12 PM
#39
Poems to remember things by / if gameplay dies
April 07, 2025, 08:04:10 AM
if gameplay dies and makes its way home
to where does gameplay go?
living or dead where gameplay's soul flies
to sages in valleys, to gardens and wells,
to bottomless oceans clipped blue,
#40
Close reading / The Archer
April 05, 2025, 08:15:37 PM
Re: Paulo Coelho's
"The Archer"

recommended to me personally by Lena G

[AB]