The first console I ever owned was the Nintendo GameCube. It was an interactive museum that lived in our basement, and all we had to do was buy the games as they came out. Majora's Mask and Beyond Good & Evil were incredible adventures. Animal Crossing was a fucking revelation. Great games couldn't come out fast enough. I wanted to be a part of this world.
I never opened a childhood lemonade stand, but when I was in grade 5, I made this game called Ghost Hunter in Game Maker and I had thoughts of finishing it and selling it on floppy disks to my friends. (I recreated Ghost Hunter to the best of my memory in Godot. It's not good, but if you want a hit of 2001-era Game Maker nostalgia, you can dig it up on my itch page.) Even back then, it was about money. I didn't want the money, I wanted what it represented: legitimacy.
In 2010, Newgrounds sponsored Fishbane. They gave me a thousand dollars, and I got the front page treatment and everything. It blew my mind. I kept making games and people kept noticing them. In 2013, Starseed Pilgrim was nominated for a couple IGF awards, I released it on Steam, I made a HUNDRED thousand dollars, and it felt like I got the front page treatment a hundred times over, too. Everybody wanted to talk about me and my game. I got what I had always wanted: LEGITIMACY.
I never opened a childhood lemonade stand, but when I was in grade 5, I made this game called Ghost Hunter in Game Maker and I had thoughts of finishing it and selling it on floppy disks to my friends. (I recreated Ghost Hunter to the best of my memory in Godot. It's not good, but if you want a hit of 2001-era Game Maker nostalgia, you can dig it up on my itch page.) Even back then, it was about money. I didn't want the money, I wanted what it represented: legitimacy.
In 2010, Newgrounds sponsored Fishbane. They gave me a thousand dollars, and I got the front page treatment and everything. It blew my mind. I kept making games and people kept noticing them. In 2013, Starseed Pilgrim was nominated for a couple IGF awards, I released it on Steam, I made a HUNDRED thousand dollars, and it felt like I got the front page treatment a hundred times over, too. Everybody wanted to talk about me and my game. I got what I had always wanted: LEGITIMACY.