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#1006
There is an art in authoring a good pattern. Some inciting incidents, questions, or statements ("A"s) are simply ill formed for receiving answers, solutions, or conclusions ("B"s). They form two halves of a whole.

In short, sometimes — often — if you wish to answer a question beautifully, you must change the question, or else avoid answering.
#1007
I made this sub forum on a whim. But usually when I'm struck by the lightning bolt to react, or reply, to something that someone has said or done, that knee jerk reaction transforms either into a knee jerk reply, or sort of fizzles out as it melts into the whole of my being, never resolving into a clean [AB] where any A represents something actually being said by the speaker.
#1008
[ A. Some problems can be difficult or even seemingly impossible to solve well. What's to be done when good solutions seem unattainable and bad solutions aren't acceptable?

  B. Change the problem. ]
#1009
Abundance. I forgot to note, abundance. The reason not to cache droqevers is to know that I trust in abundance. I won't release a game every day. That's fine. But there will always be more games. Always, always, always.

A survival game is a loop, a holding pattern. Can I even in principle end the loop? Then it ceases to be what it was...
#1010
The internal terrain traversed in RGB Scavenger is, primarily, navigation of an unchanging space in order to find what is needed. That's something I like a lot. It's also not enough. It's a loop, and haiku games don't have game loops. Rather, the loop isn't the thing, it's just a structure. A game loop is a gallery. A GAME LOOP IS A GALLERY, NOT A GAME. So the loop has to contain experiences, whole experiences that stand alone... hmm
#1011
In particular I was thinking of that last part, w/r/t gambling. "THE PLAYER TRAVERSES AN INTERNAL TERRAIN." I have to keep that in mind, when considering something as mechanical as 'randomness' or 'gambling'... what is the internal terrain? When playing Ziggy's RGB Scavenger, what is the internal terrain? What is the personal experience being tapped into and galvanized?
#1012
Looking at the gallery manifesto (first part).

Quote- THESE SMALLER EXPERIENCES ARE DISTINCT BEINGS, THEY DO NOT RUN TOGETHER INTO A GRADIENT OR A SMEAR; UNLESS THE GRADIENT IS ITSELF THE BEING, UNLESS THE SMEAR ITSELF IS THE BEING
[..]
- THE OBJECT OF EACH EXPERIENCE IS AUTHORED BY ONE PERSON, CAPTURING ONE PERSONAL EXPERIENCE

- THE PRIMARY TERRAIN THAT LIES BETWEEN EACH SUBJECT AND EACH SUCH EXPERIENCE IS PRIMARILY EXPERIENTIAL AND SUBJECTIVE IN NATURE; THAT IS, THE PLAYER TRAVERSES AN INTERNAL TERRAIN: THE OBJECT OF EXTERNAL TERRAIN IS SECONDARY AND ULTIMATELY SERVES SUCH PERSONAL SELF-TRAVERSAL.
#1013
[AB]

How do you end something like this? It's a loop, for sure. You go out, you gather, you come back. But there's a problem: The design does not have enough inherent friction. I could introduce such friction, yes, but . . . I think that would necessitate too many systems?

Maybe I need to go back to the basics.

What is the idea of survival or scavenging? There is one big number that goes down; you move closer to death over time. Then, you have to perform actions in order to avert death. This is a big loop. I don't think it has the right puzzly characteristics. So what would, or could?

In theory there is something to trying to get the right mix of stuff. I like to play with probability... maybe I could do something with probability? A gamble... how to communicate that a tile has a chance of one outcome over another? Do I even want to play with that? Hmm
#1014
Reply guy droqen / Re: hanging out
June 26, 2024, 07:16:13 AM
how can i say what i want when i have only just remembered my wanting and your wanting coexist
#1015
Reply guy droqen / Re: hanging out
June 26, 2024, 07:15:34 AM
the magnitude of such a realization, of the island of your soul and our shared ocean, is too vast for me to cross on any given day, i dissociate from it, like flying far above, like becoming a nothing vector in the air without a meat body to plummet if things fail, my self vanishes and reappears,

all i can think about is the confusion and disorientation of my first person perspective, i exist? i exist? i exist?
#1016
Reply guy droqen / Re: hanging out
June 26, 2024, 07:12:52 AM
I remember and forget, remember again and forget again, how can i hope to have something useful to say when all that's on my mind is that you are human, and i forgot
#1017
Reply guy droqen / hanging out
June 26, 2024, 07:12:08 AM
[AB]
#1018
I'm at Canada's Wonderland and there's a man with a child and a woman (presumably wife and son?)

Child asks something and man responds, "Let's ask ChatGPT."

Never before have I been struck by such an awful feeling.
#1019
Would you ask a painter to make a painting with you? No, But you might do something with a painting...