INCALCULABLE SYSTEMS
PROBLEM: When a system is too open and simple, it can be 'solved' by examining its state and mentally calculating all possible outcomes.
SOLUTION:
- Make sure that there are too many outcomes to calculate (see SPATIAL COMPLEXITY, COMBINATORICS, and UNKNOWN OUTCOMES, as-yet undefined patterns)
BEAUTIFUL HEURISTICS
PROBLEM: When a player deals with an INCALCULABLE SYSTEM, they will inevitably rely on heuristics, or 'rules of thumb', in order to navigate the system. These heuristics are emergent and may be derivative, distasteful, or simply boring.
NO SOLUTION IDENTIFIED
(...I need a way to deal with these 'unfinished patterns', but I think this is a great and important one.)
PROBLEM: When a system is too open and simple, it can be 'solved' by examining its state and mentally calculating all possible outcomes.
SOLUTION:
- Make sure that there are too many outcomes to calculate (see SPATIAL COMPLEXITY, COMBINATORICS, and UNKNOWN OUTCOMES, as-yet undefined patterns)
BEAUTIFUL HEURISTICS
PROBLEM: When a player deals with an INCALCULABLE SYSTEM, they will inevitably rely on heuristics, or 'rules of thumb', in order to navigate the system. These heuristics are emergent and may be derivative, distasteful, or simply boring.
NO SOLUTION IDENTIFIED
(...I need a way to deal with these 'unfinished patterns', but I think this is a great and important one.)