I've made a secret gameplay demo that really excites me along these lines, but I won't go into great detail yet.
The common version of this feeling is given by bullet hell games and games like... Geometry Wars, Vampire Survivor, things like that. There is a shifting mass of things which you are trying to avoid, and so you move to try and avoid them.
See also games with interesting movement mechanics and momentum, e.g. Superflight, where the obstacles are static but your movement produces a living, shifting relationship to that static obstacle-space.
The common version of this feeling is given by bullet hell games and games like... Geometry Wars, Vampire Survivor, things like that. There is a shifting mass of things which you are trying to avoid, and so you move to try and avoid them.
See also games with interesting movement mechanics and momentum, e.g. Superflight, where the obstacles are static but your movement produces a living, shifting relationship to that static obstacle-space.