beyond moral valence, that is, beyond good and evil ((2003)), resides a plain and simple disinterest--a lack of engagement or desire to engage. it does not mean very much to say that there is a negative cost associated with playing games; there is a negative cost associated with doing anything at all! so my arguments along those lines can be thrown right out. of course there is a cost!!!
in this bleet i wrote, "[the initial statement] is straightforwardly and objectively false and all further statements built upon its foundation (either agreeing or disagreeing) can therefore be instantly discarded . . ."
the important part is that all subsequent responses to a false statement cannot (necessarily) be retro-fitted to apply to reality if the initial statement must be revised. then, a torrent of noise can be quickly reduced to silence. i find this idea to be very peaceful.
i would like to refocus my energies on finding what interests me, what i want in my life. i apologize to myself and to all those who made subsidiary claims based on the idea that the 'cost' of gameplay is so high as to render it killable.
the cost is high. so what? a murder can be a work of art. that is not to say that artistic expression is more important than a human life. by that extreme claim i mean to remind myself that cost and benefit are not opposite sides of a scale.
i can love something and abhor it and recognize both.
the problem, the more interesting problem, is:
what is interesting?
how can i find what is most interesting?
i will pay the cost.
i am willing.
in this bleet i wrote, "[the initial statement] is straightforwardly and objectively false and all further statements built upon its foundation (either agreeing or disagreeing) can therefore be instantly discarded . . ."
the important part is that all subsequent responses to a false statement cannot (necessarily) be retro-fitted to apply to reality if the initial statement must be revised. then, a torrent of noise can be quickly reduced to silence. i find this idea to be very peaceful.
i would like to refocus my energies on finding what interests me, what i want in my life. i apologize to myself and to all those who made subsidiary claims based on the idea that the 'cost' of gameplay is so high as to render it killable.
the cost is high. so what? a murder can be a work of art. that is not to say that artistic expression is more important than a human life. by that extreme claim i mean to remind myself that cost and benefit are not opposite sides of a scale.
i can love something and abhor it and recognize both.
the problem, the more interesting problem, is:
what is interesting?
how can i find what is most interesting?
i will pay the cost.
i am willing.
