QuoteI love avoiders because they're easy to
make, but still meaty and engaging to
design and play. They're the closest I've
found to a gamedev equivalent of
sketches - a piece you can bang out in an
afternoon that might end up being one
of your favorite things you've made,
something I've always loved about
making music.
Quotep51
[..] Ball Puzzle (1965)[..] comes in a box that contains a marble and the
instruction "Find ball under bare foot / Without moving, transfer ball to
hand." This task leaves us wondering about its rules. Are we allowed to
ask for help? If so, then the puzzle seems trivial, so that cannot be the
solution. How should we understand the verb find? Must we first scatter
the ball in our house and forget about it before trying to solve the puzzle?
An answer must exist, if only we could make the correct mental leap to
discover it.