Quote from: Waymond, from Everything Everywhere All At OnceThe only thing I do know is that we have to be kind. Please, be kind. Especially when we don't know what's going on.
Quote from: droqenFor a long time I thought it was a little silly that people in Canada acknowledge that they are doing things on unceded land [..]
but it's this weird unavoidable thing. Like, if you live in Canada, what are you gonna do, leave Canada??
If you recognize you're working/existing in a problematic medium/context, you might not be able to change some bad stuff, but you can at least... uh... acknowledge it, if it really matters to you.
QuoteI argued in the examination of Mikau that Termina is brought into reality by Link encountering it [1]. Using this argument, we can gloss the meaning of 'meeting' as 'creating through encountering'.
Quote[Link] has brought a morally negative set of softly determined timelines into being by encountering it.
Quote[..]who, exactly, is the audience of the Salesman's words? The obvious answer is 'Link', but I think that what I just said above should give us pause: as we have discussed before, Link is less of a substantive character and more of an avatar that directly links the player to the universe of the game. Combine this with the Salesman's position adjacent to the general domain of Termina, and I think we can plausibly interpret him as speaking both to Link and the player
Quote[The Happy Mask Salesman is] fallibly claiming to the link between player and game universe ('Link')
Quote from: droqenif a person is choosing to play a shooting game because it's fun (it is) and the game-world is trying to paint an image of the shooting game as shooting & killing people with a gun, then a part of that world -- the part that is the most in focus -- is that the player-character is choosing to shoot & kill people with a gun because it's fun.
[..] imagine if nobody could ever write a book where the protagonist enacts violence and disliked it
if it was just functionally impossible or extremely difficult to produce a book like that which people could engage with. what long-spanning effects would that have on culture?
Quote from: droqena big part of my thing is the presumption that we have a story,
and in this story we regard the player as the protagonist