Quote from: axcho. . . I have increasingly avoided playing games in my free time . . . because I'm experiencing so much gameplay (squeeze, stress, learning) in my day job as a game programmer that I have no desire for more.
Quote. . . it's hard not to gravitate towards what you're familiar with as you have less time and less energy to endure the squeeze/learn
Quote. . . I don't have endless time and energy. . . . removing [distracting] stimuli from my life helps me to relax more and enjoy what I do put my time into better.
QuoteIt's by studying what others do, considering why they do it, and finding out what you would do differently that you find your true expression. . . . By enduring the squeeze [the hardest part of the learning process] I find that I learn novel things about the system and myself.
QuoteGameplay is . . . profound . . . because of the unique fusion that is half-real experiences. . . .
QuoteAny games who seriously finds fault in a game for its lack of intuitive design doesn't understand the limitations of intuitive design and the power of complexities in gameplay. Put simply, something is intuitive to you when you've learned it or something like it previously.
Quote. . . your appreciation of gameplay reflects your cultural background and other world views.
QuoteUnderstanding the system then understanding yourself within the system is the typical gameplay experience.
QuoteGameplay communicates ideas far differently than passive media.
Quote. . . if you do the work, you'll have gone through something real and genuine . . . For many old school games, just beating it was the achievement.
Quote. . . to embrace and appreciate gameplay you must embrace the fact that learning is a crucial part of most gameplay experiences.
QuoteThe crux of my argument revolves around the fact that most gameplay, even relatively simple gameplay, requires learning . . . leaning is a slow, self reflective, and often repettiive process. . . . the core of what makes video games unique and interesting (complexity, gameplay, interactivity, and agency) are at odds with what many people find fun and entertaining. . . .
In part 2 I theorize why it's hard to make learning entertaining.
Quote. . . there is no goal to the internet; it's simply a series of connected pages filled with content to explore and consume.