• Welcome to droqen's forum-shaped notebook. Please log in.

Recent posts

#1
Today, and Other Todays / Re: 2026, jan 20 - without car...
Last post by droqen - January 20, 2026, 01:49:57 AM
constellations.
#2
Today, and Other Todays / Re: 2026, jan 20 - without car...
Last post by droqen - January 20, 2026, 01:13:30 AM
there is a slim chance that such a hundredfold object could be said to have been born, grown.

without carving.
#3
Today, and Other Todays / Re: 2026, jan 20 - without car...
Last post by droqen - January 20, 2026, 01:11:29 AM
a new creative process which i would like to practice is inevitability, permanence, inescapable history. my soul is cleaned out, scraped raw. the next thing to do is be careful and meticulously organized.

practice holding on to a hundred mental objects of your desire.

allow them to remain disconnected for that entire time.

finally, imbue them with connective tissue, all at once.
#4
Today, and Other Todays / Re: 2026, jan 20 - without car...
Last post by droqen - January 20, 2026, 01:09:14 AM
i am carried by the wind, i spread my wings and allow my sense of authorship to be taken by chaos. more and more, experimentation and the results of those experiments steal away my life, my very life. i don't want to spend those days in hollow realms that as readily die as they were born, and i reject as i can even those born without life, without aliveness, without smoothly unfolding from the pre-existing life that there is...
#5
Today, and Other Todays / Re: 2026, jan 20 - without car...
Last post by droqen - January 20, 2026, 01:07:12 AM
i wondered earlier tonight how can i make a work without carving!

the creation of an n-dimensional primitive, raw material, thrills. one gives birth to vibrant new life. what follows is carving, carefully examining this rough stone and wondering what secrets it holds.

without carving...
#6
Today, and Other Todays / Re: 2026, jan 20 - without car...
Last post by droqen - January 20, 2026, 01:04:13 AM
what follows is a process of whittling, carving, searching for the rich veins in this newly-generated space.
#7
Today, and Other Todays / 2026, jan 20 - without carving
Last post by droqen - January 20, 2026, 01:03:32 AM
i find the maximalist, voluminous nature of procedural art to be intoxicating. a few lines of code, and the process unfolds almost without effort, on my part. i use this term, "procedural art," to describe a larger category than the one it usually applies to. in particular, procedural art certainly contains almost all videogames.
#8
Today, and Other Todays / Re: 2026-01-17 a quantifiable ...
Last post by droqen - January 17, 2026, 01:38:06 PM
you don't want to get to the end and perceive the boundaries of a work of art but you must. art is finite. insufficient. it is very important that art remains insufficient.
#9
Today, and Other Todays / Re: 2026-01-17 a quantifiable ...
Last post by droqen - January 17, 2026, 01:37:07 PM
experienced in its entirety

the player must come to hold the entire state space in their head through accurate abstractions. this, as an end goal, is not well-defined, or if it is then it is impossible. that's alright. i have long since redefined my understanding of many end goals as their direction rather than a terminal point.

to say "a game that is experienced in its entirety without great cost to the player" and to define such as i have above is to describe a desirable process of developing better and better abstractions of a state space, in particular in a way that has the sensation of getting more and more complete. rather than the universe which expands and gets further and further away from us, these universes stay the same size, and shrink as we take these bites of knowledge from them. they get smaller and smaller like a cookie until even if a few crumbs remain we are not so wrong to summarize that experience as "i ate the cookie."

games are cookies
#10
Today, and Other Todays / 2026, jan 17 - a quantifiable ...
Last post by droqen - January 17, 2026, 01:30:07 PM
i'd like to make a game that is experienced in its entirety without great cost to the player, and that  which, when so experienced, provokes a large variety of different reactions

i am not sure yet the scope or limits of this desire - may these "reactions" be planned and designed? what constitutes "great cost"?

but, i do understand "experienced in its entirety". the systemic unfolding of my well known earlier game was a dream of the mysterious la-mulana that did not require exhaustive play to comprehend more or less fully.

i did not go far enough but there was something there.

the quantifiable goal means that i am approaching the ability to employ contemporary testing techniques on a work. i can measure its success on my terms. i can do science.