Quote from: CameGube (negative Steam review of The End of Gameplay). . . to what purpose do we jump and slide and roll climb up the walls. . . . I just can't look at this and think to myself "this is the direction for games."
Quote from: CameGube (negative Steam review of The End of Gameplay)That was a lot of work to ultimately say something pretty mundane. I guess for me, I'm looking for my art to not just be a communication of vulnerability, but to say something interesting. Hacking down the 4th wall to say the walls are fake and the common structures of the medium are fabricated just doesn't hit with me. Especially when, if the thesis statement (near as I can tell from looking at Droqen's words online combined with playing this all the way through) is that the use of gameplay has been unartistic in many games, then I question the extent to which this also applies to this game? To what purpose do we jump and slide and roll climb up the walls. It isn't any more meaningful or artistically honest than anything else, it lends itself no credence to its own purpose.
None of this is to say that I generally disagree with Droqen's (seeming) broader point. Lots of video games are unartistic in so far as they fail communicate a greater point or a reflection of the creator's vulnerabilities and flawed perspectives (especially when they are made by too many people to function under a true unified vision), and that the gameplay of a video game is frequently an outside entity to the larger point of the game. But I just can't look at this and think to myself "this is the direction for games." Maybe I'm just dumb or a philistine, but I honestly recommend reading Droqen's tweets and their rants than playing this. They are more interesting.