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#11
Active Projects / C's dad; what happened?
Last post by droqen - May 14, 2025, 10:00:08 AM
"C____'s dad was mad all the time, lashing out at C and C's mother. As he grew older, he mellowed out."

But what happened?? I feel like there's a huge space for a story in there -- just the shit of life that transforms a person, in so subtle a way.
#12
Gallery / Re: Max Cooper - Symphony in A...
Last post by droqen - May 14, 2025, 05:20:16 AM
~ backlinked from PAPERS (music video)
#13
Reviews & reflections / Re: PAPERS (music video)
Last post by droqen - May 14, 2025, 05:19:43 AM
The aesthetic. Reminds me of the Symphony in Acid video, though i found that one struck me more powerfully.
#15
Primordial soup / Re: free game mechanic idea: b...
Last post by droqen - May 13, 2025, 04:24:48 AM
maybe the same control scheme for other objects? the empty hand. a camera. a mirror, a lens, a gun? receiver-like, the object may be placed anywhere on screen...
#16
Primordial soup / free game mechanic idea: block...
Last post by droqen - May 13, 2025, 04:22:28 AM
in a first person game, in the darkness, a light shining in my face. i hold my hand up to block the headlights, occluding an awkward hand and wrist and arm shaped blob so that i can see everything else...
#17
Active Projects / moon catcher
Last post by droqen - May 13, 2025, 03:21:04 AM
a game

using data to track the moon, detect whether the user's camera is pointed at the moon, also detect if the moon is visible with visual confirmation (?)

it's no fun if the moon is too easy to catch; maybe the goal is for everyone to catch the moon at all times, a global cooperation? multiple mooncatchers at the same time... wow, but, hmmm
#18
Close reading / Re: 290. Forever Games Are Jus...
Last post by droqen - May 12, 2025, 07:46:39 PM
Lena; For some, the structure of number go up, there's safety, you have validation that you're playing correctly. How do you respond to that Droqen?

me: . . go into it knowing that that's its function, and not going further than that? It's . . easy to make systems, this is a number that the player wants to go up, the reason it's there is so that the player can engage with something and be creative themselves but there's something very seductive once you have a cool gameplay system that's compelling it's easy to lose sight of why you wanted to compel them in the first place. . . . draw them in even further, I feel like that's the bad stuff...

 Jim : ARE YOU READY TO DEFINE GAMEPLAY
#19
Close reading / Re: 290. Forever Games Are Jus...
Last post by droqen - May 12, 2025, 07:44:56 PM
LENA: IN ORDER TO PLAY, YOU HAVE TO ESTABLISH A FEELING OF SAFETY FOR ALL THOSE INVOLVED, FIRST.

<3

.. children play question (such a good question)

Jim: Looking back on my play experiences . . I would never have any ideas (for creative storytelling play), I would follow someone else's lead.
#20
Close reading / Re: 290. Forever Games Are Jus...
Last post by droqen - May 12, 2025, 07:42:05 PM
someone out there must be thinking,
HERE'S MY VESSEL FOR EXPRESSION [BUT] IF I WANT TO MAKE AN INTERACTIVE THING, OH, THE PLAYER SHOULD DIE SOMETIME, THEY SHOULD COLLECT SOME POINTS, THEY SHOULD HAVE A LITTLE CHECKBOX TO TICK OFF...