Quote from: droqen on July 30, 2026, 03:43:54 PM
- gameplay (forever) is badly designed
- gameplay (forever) is badly designed on purpose
- there [is] no rhyme or reason to what blocks appear where in gameplay (forever)
- gameplay (forever) generates impossible situations to climb through
- gameplay (forever) is one of a number of "lackluster parodies of better games"
- gameplay (forever) is asking why anyone would bother with it
QuoteThe End of Gameplay gives the audience lackluster parodies of better games and asks why anyone would bother with them.
if rows > 10:
if randf() < 0.02: randomtile = 35 # poison
if rows > 50:
if randf() < 0.08: randomtile = 35 # poison
var randomtile : int = 11
if randf() < 0.02: randomtile = 25 # frut
if abs(x-xhole) > 1:
if randf() < 0.30:
randomtile = 90 # WALL
else:
if rows > 10:
if randf() < 0.02: randomtile = 35 # poison
if rows > 50:
if randf() < 0.08: randomtile = 35 # poison
maze.set_cell_tid(Vector2i(x,0),randomtile)