Quote from: Jack Crawford[15:49-] You're just a little bit too powerful.
Quote from: Jack Crawford[15:54-] The two action games in my mind that are great examples of limiting your movement, limiting what you can do, slowing you down, things like that, so that you're forced to play more predictively, rather than reactively. You're forced to think ahead, right, you're forced to anticipate things, and understand how the enemies work, more than just, like, react to them. [-16:16]
QuoteI guess the way you can look at gameplay objectively is like the entire possibility space throughout the entire game at once or something? to me that's 4d/5d brain shit I can't do
QuoteDesign includes:
- A shared set of practices and techniques
- A public discourse about its values, goals, innovations, and limits
- A canon of existing examples and counterexamples
- A worldview that differentiates design from other kinds of activities
- A pedagogy that brings new practitioners into the community.