Quote. . . it is our responsibility to ask the question "how much did this improve the experience, and was it worth the cost?"
QuoteIf you are making a game where you climb, "Shadow of the Colossus" style, over human faces then OK maybe you need motion capture and hair physics to get that feeling really right. Imagine Aloy's braided lock crashing towards you at break neck speeds as you climb the enormous seems of her vest! That's gameplay! But if your game is just about talking to NPCs, and rolling, I feel like we've been doing that just fine without motion capture for like 50 years.