Quote(in practice, if making games is your capitalist job there is a hard limit to the genuine political material you can communicate through it - and if you do, it'll likely be coopted.)
Quotei think it is important to ask the question of whether making a given game or art piece with a political message is the most impactful way one can participate to the struggle, and whether it will effect meaningful change or simply act as a pacifying agent for a privileged class with a guilt complex.
Organize, educate yourself, wage struggle outside of games! Don't shoehorn politics into your marios!! They're marios!!!!
QuoteThis isn't to say noone should set out to deliver political teachings through the medium of games - like all media games can be a fertile tool to educate, articulate, mobilize etc. But such political games should generally be political from the get go, with a clear articulation of how the form and the political content respond to each other; and they should also be cognizant of the production and distribution systems they fit into (more on that below). If your motive and expertise lie in 2D platformers with a mechanical gimmick, i think it's good to remain cold-headed about your motivations for that and the scope of your work.
Quote from: p334There was process: process was all. You could go in a promising direction or you could go wrong, but you did not set out with the expectation of ever stopping anywhere.
Quote from: p334his radical and unqualified will to create was[..] its own justification. His sense of primary responsibility towards his work did not cut him off from his fellows, from his society, as he had thought. It engaged him with them absolutely.
Quote from: p333, read today[..] the real mutuality and reciprocity of society and the individual became clear.
[..] though only the society could give security and stability, only the individual, the person, had the power of moral choice--the power of change, the essential function of life.
Quote from: a text document i wrote yesterdayOnly humans are capable of morality.
Quote from: p295"Do you know what your society has meant, here, to us, these last hundred and fifty years? Do you know that when people here want to wish each other luck they say, 'May you get reborn on Anarres!' To know that it exists, to know that there is a society without government, without police, without economic exploitation, that they can never say again that it's just a mirage, an idealist's dream!"
Quote from: droqen on August 05, 2022, 03:23:25 PMRight now, I should record that my thinking is along these lines: the systems which Spade claims mutual aid combats, the systems which create the need for mutual aid began, themselves, as mutual aid of a sort: social systems get put into place to meet people's needs, from an awareness that existing systems are not meeting them and are not going to meet them. But to place the blame for these problems on those faulty systems is folly.
Quote from: p58the systems that are supposed to guarantee safety--the cops, prosecutors, and courts--fail to do so and actually make things worse. These mutual aid projects work to build a new world, where people create safety through community building and support each other to stop harmful behaviour through connection rather than through caging.
Quote from: p280He had been groping and grabbing after certainty, as if it were something he could possess. He had been demanding a security, a guarantee, which is not granted, and which, if granted, would become a prison. By simply assuming the validity of [his theory, his goal] he was left free to use the lovely [devices of his craft]; and then it would be possible to go ahead.