Quote29:18
To understand systems, to be able to think in systems, you have to experience them. And nothing else that we know of gives people the ability to experience systems like playing or designing games. So I believe that designing systems from a systemic point of view enables us to see more systems in our daily lives . . . I think that by . . . using systemic thinking in game design, we can make better games, and better people.
Quote- Systemic understanding is vital beyond games
- Systems must be experienced to be
understood
- Game design is unique
- Enables people to recognize, experience,
understand, and inhabit systems
- Systemic design provides tools for making
better games -- and better people
QuoteSystemic design advantages, full slide (28:50)
- Cohesive, deep system = engaging gameplay
- Emergent effects enable endless gameplay
- Keeps you out of static "content creation" trap
- Game + player system creates more meaning
- More engagement
- Longer play
- More $ €
Quote28:20
When you are a designer and you're doing systemic design you are on the backside of a magic trick. . . . Once you understand the system it no longer feels emergent to you, it no longer feels like magic to you, and this is a very difficult place to be, because you'll say "No, this isn't very good at all" until [players?] say "No this is terrific! This is great!" And they, your players can actually see things in it that you don't see, because you're seeing the backside of the magic trick.
Quote27:50
It's . . .very difficulty to see what's going on in a system while it's in progress. . . . You can go for a long time where it doesn't really quite gel yet. It requires a lot of iteration and a lot of failure, and you have to be willing to fail at it, and if you're working at a company, your company has to be willing to have the time, and be able to have the time, to let you fail at it until you can make something work.
Quote21:40
"A systems designer can turn a spreadsheet into a game, and a game into a spreadsheet."