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Building Inward

Started by droqen, April 20, 2025, 10:40:06 PM

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droqen

Quote. . . because of the resolution problem all we can ever achieve is a superficial, hollow realism that falls apart when prodded. So stop doing it!

droqen

QuoteI feel like people are making what they think they should make, rather than really deciding what's right.

droqen

QuoteIf you are making a game where you climb, "Shadow of the Colossus" style, over human faces then OK maybe you need motion capture and hair physics to get that feeling really right. Imagine Aloy's braided lock crashing towards you at break neck speeds as you climb the enormous seems of her vest! That's gameplay! But if your game is just about talking to NPCs, and rolling, I feel like we've been doing that just fine without motion capture for like 50 years.

incredible. this is the gameplay we need.
although, i also want to say that this kind of tech-then-gameplay seems backwards as well--
make the tech in order to do something, don't make the tech and then grapple for ways to justify it!
theoretical scientists everywhere hate this one weird trick, though, so don't listen to me.

droqen

Quote. . . it is our responsibility to ask the question "how much did this improve the experience, and was it worth the cost?"