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Arbitrary 10x Beauty Poki Game

Started by droqen, April 10, 2025, 03:09:51 PM

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droqen

metric: AVERAGE 6 MINUTE PLAY TIME IS GOOD, 10 IS AMAZING
-- let it guide your choices, but don't play the metric

what do i naturally gravitate towards.
10 goals
i think of tens. 1, 3, 10 -- what a nice progression that makes.
it ends at 10.

static but interacting.
i like objects that are static, but interacting. they shouldn't move around too much, but their position should hold great meaning.

a little guy.
you should control a little guy.
nothing feels better than controlling a little guy.
being a little living pixel creature in a little living pixel world.
the world: static, but interacting. a lot of LOOTBNDT's games (mockups?) look/feel that way.

static but interacting.

what is the arbitrary beauty... you should have a goal in sight. it's achievable but distant. 1, 3, 10. you can imagine getting there, but you can also imagine not getting there. ambiguity. that ambiguity.

when you press a button something immediately happens and it's meaningful, very meaningful.

that's movement. it doesn't have to be a jump button, but it does have to be a transformative button, a pregnant button, a button full of energy. you're not afraid to press the button but you're a little afraid to press the button. you don't want to press it all of the time but you also don't mind pressing it when the mood strikes.

you should always want to press the button but there should also be a reason to control yourself. press the button, but don't give in. the button is tantalizing.