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i want to make the maps.

Started by droqen, December 17, 2024, 01:27:22 PM

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droqen

my mind is very full of things that don't always make sense. they don't fit together, they slip through the cracks. there was a thought i had long ago about the writing of Christopher Alexander which is that a lot of it did not feel like new information (though certainly there was lots of that);

here is the only place i wrote it down: - the trap, the signpost: "An X is a way to organize thoughts. It's a shelf that indicates relationships between things, which explains what things are for."

droqen

from All Our Hidden Gifts, p26, regarding tarot cards:
QuoteIt doesn't fall out of my brain the minute I move on to something different, like school stuff does. It sticks, like song lyrics. Like poetry. Like feelings I already had but finally have a map for.

droqen

"Like feelings I already had but finally have a map for." That's what I want to make. The maps.

I want to make them for myself as well as for others. They work with the one material. They are the most important thing in the world, directly because of this relationship that they have with the one material, which is the only thing there is.

droqen

#4
I think that games make terrible maps, and gameplay is one component of what makes them unsuitable for this purpose.

Others may value other functions of games and their gameplay, but I do not very much. And through my own value matrix, they are quickly losing value to me, even as I wish they would not. Gameplay is compelling but I have to see clearly, uncompelled, to navigate properly. A good map lets you navigate something else with clarity. Games require or encourage you to navigate, first, themselves.