• Welcome to droqen's forum-shaped notebook. Please log in.

Oikospiel Book I

Started by droqen, April 08, 2025, 05:08:12 PM

Previous topic - Next topic


droqen

I'm a bit late, but I'm playing Oikospiel--or I'm trying.

The first thing I notice is the use of visual effects. I'm not a fan of a lot, a lot of computer generated graphics. These are no exception! The screen is busy, it's full, it distracts me--I want to read and consume but the noise gets away from me. I play through the introduction, the first chapter, I poke around, I find menus, I find apps to run, I find music to play and not play, I'm a chicken, I'm a wolf, I'm on a videogame quest.

Eventually I go to leave but I'm charmed by the level select screen; I fly around awhile, and discover Shakespeare's Tempest. This level gets me, at least for a while. It introduces KOCH GAMES with a cold & rigid logo on the left, a blood-red anarchist A on the right for the A in GAMES. And then I'm on a boat in the churning sea, rendered in a way I can appreciate:

It's hard to describe, but it's a careless rendering, three-dimensional models and meshes overlapping. The boat is solid, and it's the water that moves, waves coming up over the boat and then going down back under it. I feel briefly touched by the cheap yet powerful expression going on there.

The scene eventually descends into maximalist-Unity noise again! The boat begins to roll (on the Z-axis, if Z is backwards and forwards), running geese spin it round and round, there are--Noah's-arc-like--animals inside the boat too, visible briefly when the boat clips through me (or I through it) and I stop feeling the effect of the scene, I start thinking, and my grasping mind finds nothing to grasp onto.

Maybe I just don't know enough about Shakespeare.
 
I am P L U T O.