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Setting the Stakes, with Ezra Szanton -- Everybody's Talking At Once

Started by droqen, April 17, 2025, 11:27:27 AM

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droqen

[32-something?]
EZRA - "I'm . . . not really satisfied with being able to do something unless i can reproduce it"

I realized listening to Ezra say this that usually what I really want is to do something such that I never want to do it again. Like, there is that step - how do I make this reproducible. But then the next step is how do I use that reproduction, that ability to reproduce, in order to arrive at the most perfect, most developed form of the thing that I've learned how to reproduce? It's very destructive, very The Tower-coded. To (ideally) create a skill, to learn it to the point where I never want to do it again, and to do it one last time. A long way to say goodbye.

[47:54]
EZRA - "IN a lot of roguelikes what you are responding to is the environment . . .
In Dorfromantic . . . you're [usually] creating lots of future problems for yourself . . .
players generate their own complexity in the game, or their own variation . . .

you keep responding to yourself"

Reminds me of some things that Starseed Pilgrim was doing, in those early days. I thought it was very interesting how you were creating the very landscape you were reacting to. I understand the comparisons that people made to Tetris.