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2025, dec 9 - a study in structure

Started by droqen, Today at 08:29:39 PM

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droqen

how do i want to structure my next project? i need a loose principle within which to begin creating, assembling pieces. this is the beginning of a research and analysis project:

what structures have facilitated a desirable return to good works?

what structures interest me or, better yet, fail to turn away my interest?

droqen


droqen

there are some structural requirements. i can tell this already. this isn't about "what makes a bad game", it's more like, "what makes a game something i don't want to work on or have made?"

- i don't play games with high system requirements
- i exclusively use a tablet or touchpad, so fps games are mostly out, unless i can control them with keyboard (see next)
- i don't have a controller, i always play with keyboard
- i don't develop for consoles, i almost never play indie games on consoles, that's pretty symmetrical
- developing for phones is really annoying, because of the storefronts.
- developing for web is totally fine. i like to play web games.
- most downloadable games i don't even play? hmm this one is interesting, it's probably why i keep trying to figure out a web platform for all my games... downloadable games are a pain in the butt because of all the different system requirements. web is a really nice home, i just don't think the games are really allowed to stand on their own there, whereas an executable downloadable has a distinct separate feel to it...
- i play some downloadable games. mac makes it annoying.
- i don't trust web games with save files; that is, i rarely return to a web game and expect it to have anything saved
- i don't make accounts for singular games for the most part (not that these are often requested) well, actually, i would. it's just not very common.

hmm.