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2026, jan 20 - without carving

Started by droqen, Today at 01:03:32 AM

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droqen

i find the maximalist, voluminous nature of procedural art to be intoxicating. a few lines of code, and the process unfolds almost without effort, on my part. i use this term, "procedural art," to describe a larger category than the one it usually applies to. in particular, procedural art certainly contains almost all videogames.

droqen

what follows is a process of whittling, carving, searching for the rich veins in this newly-generated space.

droqen

i wondered earlier tonight how can i make a work without carving!

the creation of an n-dimensional primitive, raw material, thrills. one gives birth to vibrant new life. what follows is carving, carefully examining this rough stone and wondering what secrets it holds.

without carving...

droqen

i am carried by the wind, i spread my wings and allow my sense of authorship to be taken by chaos. more and more, experimentation and the results of those experiments steal away my life, my very life. i don't want to spend those days in hollow realms that as readily die as they were born, and i reject as i can even those born without life, without aliveness, without smoothly unfolding from the pre-existing life that there is...

droqen

a new creative process which i would like to practice is inevitability, permanence, inescapable history. my soul is cleaned out, scraped raw. the next thing to do is be careful and meticulously organized.

practice holding on to a hundred mental objects of your desire.

allow them to remain disconnected for that entire time.

finally, imbue them with connective tissue, all at once.

droqen

there is a slim chance that such a hundredfold object could be said to have been born, grown.

without carving.

droqen