• Welcome to droqen's forum-shaped notebook. Please log in.

Making games for friendgroups, not twitch streamers...

Started by droqen, December 19, 2021, 09:07:52 PM

Previous topic - Next topic


"Make games that stream well" is the eternal refrain of indie dev business advice. "Make games that make good GIFs."

And so on, and so on.

But this is just the internet-centric advice from people immersed in internet social spaces. What if I don't want to be one of those people?

It comes and goes, but lately I've been trying to spend less time believing that the internet is this all-encompassing universe. Not everyone is 'on the internet,' and neither do I have to be. It was cool, and big, and popular. But isn't it still possible to live a life detached from this one virtual world?

I like fiction and fantasy, and false imagined worlds given the breath of life. I've dabbled with thinking about what NFTs are and I think I've ultimately rejected them, but in the process I think I've exposed part of what the internet is for me and others - like NFTs, the internet is fake.

What I mean is that the internet only has the relevance we give it. It has its benefits, of course, but it's not all-encompassing. NFTs are worth killing now so their false-labour fantasy of value doesn't get bigger. Why is the internet's false-permanence fantasy any better? The dream of connection comes at a cost -- we can reach anyone, but in an ever-shallower way. Multipresence demands it, and the internet is increasingly all about multipresence, where the biggest voice gets the most attention, to no upper limit.

We're playing the lottery.