SMF - Just Installed!
Started by droqen, May 08, 2022, 10:20:51 AM
QuoteMake Games that don't sell and sell them anyway:Always let your desire to create and communicate fuel the rest of your decisions.Don't let yourself be pushed into treating your own ideas as products to be sold and exploited by others.Your ideas are more than whatever worth is being attached to them by a marketplace.
QuoteMake it impossible for others to ignore you.There's no "right way of doing things", aside from the right way to maintain the status quo.Following the rules set out by those in power means confirming the notion that they have power over you to begin with.Seeking approval from the powerful, means destroying yourself.Rejecting their rules and their approval, also means rejecting the power they have over you.Never reject yourself, force others to engage with your work and do the rejection for you.
QuoteNot having a job is not a personal flaw, it's a sign that bosses are having trouble finding ways to exploit your existence for profit.
QuoteDemand the ImpossibleIf making impossible games is not possible, create a world where it is.
Quotethe post I initially linked to keeps harping on how doomed your project is when you make the decision to make it in a genre that doesn't seem to be popular on Steam. It basically breaks down to "if you're not making a deckbuilder, or management game, you're basically set up to fail", which obviously is going to cause a lot of anxiety in people who are either inexperienced and/or are fairly deep into a project that just happens to be in a genre that isn't one of those I just mentioned.
QuoteWhat purpose does instilling a sense of despair in people serve here?
Quotea lot of the business and marketing advice for game developers out there, works really, really hard to make its readers feel inadequate and afraid
Quotethe purpose of these posts isn't really about informing people about strategies on how to sell their game (after all, just knowing that platformers might have a harder time on Steam, doesn't help anyone who tries to sell them anyway), it's about their writers trying to sell themselves as experts to an audience they manipulated into feeling inadequate and desperate.
QuoteI felt incredibly anxious and defensive, because well, I'm making a platformer again! And Platformers don't sell! Which I'm not disputing here, by the way.
QuoteWhat actual advice does this provide to people aside from "if you're making a platformer, finish it as quickly as you can and do something else"?