SMF - Just Installed!
Started by droqen, November 19, 2022, 11:27:45 PM
Quote from: p19, emphasis mine[...] a system with multiple agents dynamically interacting in multiple ways, following local rules and oblivious to any higher-level instructions[...] wouldn't be truly considered emergent until those local interactions resulted in some kind of discernible macrobehaviour.
Quote from: p21Self-organization became an object of study in its own right[...] at each scale, the laws of emergence hold true.
Quote from: p51-52a vision of the city as [...] a living organism, capable of adaptive change.
Quote from: p77-78If you're building a system[..] where macrointelligence and adaptability derive from local knowledge, there are five fundamental principles you need to follow:[..]More is different. [a critical mass is required for emergent complexity; individual ants pay attention to frequency of signals, e.g. how many foragers have i seen in the past hour? not just right now. memory.]Ignorance is useful.Encourage random encounters.Look for patterns in the signs.Pay attention to your neighbours.
Quote from: p100[..] cities, like ant colonies, possess a kind of emergent intelligence: an ability to store and retrieve information, to recognize and respond to patterns in human behavior. We contribute to that emergent intelligence, but it is almost impossible for us to perceive that contribution, because our lives unfold on the wrong scale. The next chapter is an attempt to see our way around that blind spot.
Quotebased on random choice or personal whim, rather than any reason or system.
Quote from: Webster's 19131. Depending on will or discretion; not governed by any fixed rules; as, an arbitrary decision; an arbitrary punishment.2. Exercised according to one's own will or caprice, and therefore conveying a notion of a tendency to abuse the possession of power.3. Despotic; absolute in power; bound by no law; harsh and unforbearing; tyrannical; as, an arbitrary prince or government. Dryden.
Quote from: p177[..] almost looks like patience: [videogame kids] are more tolerant of being out of control, more tolerant of that exploratory phase where the rules don't all make sense, and where few goals have been clearly defined. [..] The hard work of tomorrow's interactive design will be exploring the tolerance—that suspension of control—in ways that enlighten us[.]