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stop killing gameplay, it's already dead!

Started by droqen, December 03, 2024, 08:59:52 AM

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droqen

#1
"You have to give people the tools to resolve those inner forces. That's a living system."
~Taylor Troesh's "The Timeless Way of Software"

... in which Troesh provides a particular description of Christopher Alexander's idea of life and of living systems perfect for my purposes of killing gameplay:

[ A. To play a game is to dwell intentionally in conflicting forces, and to make a videogame is to capture or even create those forces, and withhold the best tools for resolving them.

  B. Gameplay is already by definition dead. ]

droqen

hello game designers. there are, i have heard many times, those who hold the opinion that games are hard to design because it is a "new field" or whatever. but i would like to suggest another possibility:

gameplay itself is one of Jaffe's "cursed problems," a thing that contains its own opposite, a snake swallowing its own poison, dead already.