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DDC study

Started by droqen, April 01, 2025, 11:38:25 PM

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droqen

i've run a kind of "pilot" version of DDC (bad name) with four friends
i learned
- it's easy to fall into this mode of talking about game design where... suggestions are made, and we imagine the game in our minds
- i think in general i want to get to a place of seeing where i can't help, but sometimes i do have practical advice that could solve problems (e.g. time management techniques - not that i am particularly good at time management myself! but i have knowledge)
- once i get to the place where i can't help, that's the interesting place, where i think a person is figuring things out as a peer
- at this point i want to just be there and observe and understand. these people are doing their cool stuff and they're allowing me into their private space, and it's really lovely. i think that when you're doing stuff, it's nice to just have a sounding board who is there with you - maybe it's a little overconfident of me to say, but i think i'm good at getting to this place with people, i like to be the egoless mirror

droqen

- however, i think i'm at a point where i don't fully understand my goals -- or the goals of the art -- what do i want to help make, what do i want to encourage?
- j's dance video, the movement of the body
- it's the process, not the outcome
- i think that in order to progress i need to legit read some of this expressive art literature
- when i fall into outcome thinking, it causes me psychic damage
- i need to find my way before i can help anyone else
- that's what i think. it's nice to chat with my friends but i don't know that i'm helping in the way that i think i started on this path to help.