my experience with Pikmin (1) as a child was one of trepidation, fascination, resignation.
i was exposed to a breadth of emotion, both positive and negative: when my pikmin died, when i wasted time, i felt.
Lars Doucet's "Oil it or Spoil it" suggests that it is generally good to remove pain from our games:
through a new lens, Question-Asking, i suppose that these sharp corners are good to experience exactly enough times to want them smoothed off.
through an old lens, Mirror of the Self, i suppose that this is because a game that contains a larger body of feeling is more alive.
pain is feeling.
i was exposed to a breadth of emotion, both positive and negative: when my pikmin died, when i wasted time, i felt.
Lars Doucet's "Oil it or Spoil it" suggests that it is generally good to remove pain from our games:
Quoteadding "oil" is literally about smoothing off the sharp corners!
through a new lens, Question-Asking, i suppose that these sharp corners are good to experience exactly enough times to want them smoothed off.
through an old lens, Mirror of the Self, i suppose that this is because a game that contains a larger body of feeling is more alive.
pain is feeling.