droqen's forum-shaped notebook

On art => Primordial soup => Topic started by: droqen on January 01, 2022, 10:07:31 AM

Title: *a repeated interaction ceases to have a real-like quality*
Post by: droqen on January 01, 2022, 10:07:31 AM
Procedurally generated content in a replayable game seeks to offset this, but so does a massive amount of content - see Hades or Wildermyth. Poetic empty space can only go so far, but anything can only go so far.

As I get older and see more patterns emerge, will life seem less & less real as I see things repeated more & more?

It's not the fact that life never repeats, but it's true that a video will repeat in a more perfect/unnatural way as compared to things I would observe in reality...

WHEN SOMETHING REPEATS EXACTLY, THE HUMAN BRAIN REACTS DIFFERENTLY.

What implications does this have for deja vu and also the fictional ideas of time travel and precognition? If you see something exactly the same way twice, the brain has a deep reaction. How many times does it take for this repeated thing to lose all sense of reality, and is that the fundamental/deep change or is there a different, more higher-order effect?
Title: Re: *a repeated interaction ceases to have a real-like quality*
Post by: droqen on January 01, 2022, 10:57:04 AM
(Think I'm done with Wildermyth, incidentally.)