SMF - Just Installed!
Started by droqen, February 15, 2023, 03:14:27 PM
Quote from: 7:32You need to remember that you are different. We [game designers] don't represent normal people at all. . . . We are just not normal people. And so what we value isn't the same as what normal people value. . . . What we are interested in is not the same, and our skill level is also very different from what I call "normal people".
Quote from: 8:25And I think this . . . fact that we're not interested in the same stuff a lot of [the] time leads us to look down on the stuff that we're not interested in. . . . it's a dangerous line of thinking for us, since as developers, and as designers, and as creative people, our goal should be to put smiles on people's faces, to entertain them, to move them emotionally in some fashion, and we need to understand them in order to move them, especially if we're not part of the mass market.
Quote from: 9:14We just don't look like normal people. We don't act like 'em, we don't think like them
Quote from: 11:10How do you make a game when it's not for you?How do you inspire yourself and your team to make something great?
Quote from: 13:33Get your head around what [your audience] is doing. You don't just wanna know what they're playing, you want to know what they're watching, what are they wearing, what are they listening to, what are they reading, what are they talking about, you want to understand these people. And you can treat it like a fun exercise, you can treat it like you're a scientist observing a tribe in the Amazon, but either way, understanding your audience is key.