Quote from: SocraTetrisI tried very hard to achieve peak relatability, to pass as just another white guy on the internet talking about games. And it worked.
QuotePart 5: This Is Not Game Maker's Toolkit
QuoteI'm not interested in telling anyone to shut up and go away, but I do think that it's on all of us to ask ourselves why the games video essay Youtube scene is so overwhelmingly white and male.
QuoteRose Brie argues that many potential gamers want soothing experiences, relief from the stress of daily life and the constant overwhelming system shock of hypercapitalism, and artistic works that engage their empathy and their humanity.
Quote"What is game design missing? I ask this question not just in terms of cultural elements. Not just in terms of diverse protagonists. Not just in terms of references beyond fantasy and science fiction and modern day warfare. I ask this question in terms of game mechanics and game systems. I ask in terms of adrenaline, dopamine, oxytocin, opioids, and other reward systems. I ask in terms of gameplay that helps a wider range of people understand themselves and their responses to stress and to the world." -Rose Brie Code (2017), "Slouching toward relevant video games"
QuoteAs pointed out by Lucy O'Brien in her piece "Are Guns in Video Games Holding the Medium Back?" [note to self: I should read this], . . . gunplay, and violence in general, are shoehorned into stories that don't support it. Even in games that dare to have a story or a setting that is wonderfully alien or weird, the gameplay layer underneath is often just the same re-used can of SPAM. And no, making a game that has you play the same meat-grinder as always, but now your character feels a bit sad about it, does not count as innovation in this space.
QuoteLoss of Consciousness: Designing gameplay so that players don't need to over-concentrate on actions, allowing for a seamless merging of action and awareness.
Loss of Sense of Time: Creating engaging activities that make players lose track of time.
. . .
Incorporating these elements can create a deeply engaging and satisfying gaming experience that keeps players absorbed and motivated�
Quote. . . never once asks you how much you value games that let you experience any emotion other than adrenaline-fuelled excitement.
QuotePart 3: What If You Had a Gun?
Quotethe "games are for dudes" dudes
Quotepeople other than 15–25 year old dudes
Quoteconventional mostly white mostly male mostly young gamers