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#21
Today, and Other Todays / Re: 2026, mar 23 - game
Last post by droqen - March 23, 2026, 04:20:36 PM
"once situated
in your studio and having in mind
an empty gallery, begin remember-
ing the object lying beneath
the todayness of today.

it is a pigeon, a crow, a great heron.
neither startle it nor coax it.

instead pass its perching-place
    (a tree droops heavily over a river.)
    (the banister of a trafficked bridge.)
and turn your head only regarding
its hugeness as it regards you." (pt ii)
#22
Today, and Other Todays / 2026, mar 23 - game
Last post by droqen - March 23, 2026, 04:08:42 PM
"set aside a piece of your day
to pay attention to yourself.
inscribe ahead of time
or in the moment the boundaries
of studio and gallery.
your studio must be a place that makes you
feel safe." (pt i)
#23
Today, and Other Todays / Re: 2026, feb 19 - paranoia an...
Last post by droqen - February 19, 2026, 07:35:39 PM
cultist simulator shows the individual following your trail. as a player you can observe the system at work: even if it were inevitable, the sense of dread is too tangible to provoke even a smidge of genuine paranoia.

uplink's invisible pursuit, you don't even know it's happening until it's too late. the paranoia comes all at once, activating every shred of doubt that you swept under the carpet.

that stuck with me.

the eye watches.
#24
Today, and Other Todays / Re: 2026, feb 19 - paranoia an...
Last post by droqen - February 19, 2026, 07:31:46 PM
at some point i sought to lose my sense of paranoia, which i felt most keenly in one awful moment while playing uplink.

so you're a scrappy little hacker, right? and you're hacking away, slowly improving your rig--it's like an idle game, almost. incremental.
#25
Today, and Other Todays / 2026, feb 19 - paranoia and fe...
Last post by droqen - February 19, 2026, 07:17:26 PM
thought 1. uplink and the eye

thought 2. i really need to re-read Ugly Feelings
#26
Today, and Other Todays / 2026, feb 15 - art is a weapon
Last post by droqen - February 15, 2026, 12:18:25 PM
get weapon / i don't know what you're talking about

get gameplay's knife / which one?

get gameplay's knife from the corpse / which one?

get gameplay's knife from the still dead corpse / you take gameplay's knife from the still dead corpse / it was dead when the knife went in and dead it remains / it flashes red and illuminates the hilts of each other weapon / you hold the knife / you are the killer / you are the dead.

🎶

you got gameplay's knife!
#27
Today, and Other Todays / Re: 2026, feb 13 - the branch ...
Last post by droqen - February 13, 2026, 05:19:33 PM
i am not you, now, but i could have been, could still be.
#28
Today, and Other Todays / Re: 2026, feb 13 - the branch ...
Last post by droqen - February 13, 2026, 05:17:40 PM
astronaut
#29
Today, and Other Todays / Re: 2026, feb 13 - the branch ...
Last post by droqen - February 13, 2026, 05:16:57 PM
superpositions

- states, variables, values,

- models, understandings,

- motivations, desires

#30
Today, and Other Todays / Re: 2026, feb 13 - the branch ...
Last post by droqen - February 13, 2026, 05:15:57 PM
- many paths interwoven

- literal paths

- imagined paths

- unreal paths nonetheless experienced

- is a game all of these paths?

- no but yes

- consider the weapon's design: a retina scan, a fuel injector

- which weaponmaker takes responsibility? we are all part of the world

- many paths interwoven