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#21
Active Projects / Re: TAROT
Last post by droqen - November 17, 2024, 01:08:27 AM
mmmmmhhhhhhh. ok. okay, art worlds. i have a mountain to go be buried under alone.
#22
Active Projects / Re: TAROT
Last post by droqen - November 17, 2024, 12:20:02 AM
art worlds. tell me something i don't know.
day 52. nov 16, past midnight.
art worlds. digital art, virtual spaces. real spaces, real people.
a bit of pixel art in a blank room.
shadows, nonidentical reproductions, artists.
tell me something i don't know.

FIVE OF PENTACLES
#23
Tenets / Re: be in conversation with gr...
Last post by droqen - November 16, 2024, 03:47:45 PM
my friends are more living than any dead artist, however well known.

these living artists are always greater than the dead.
#24
Tenets / be in conversation with great ...
Last post by droqen - November 16, 2024, 03:46:23 PM
i must expose myself to great works, especially those by artists living today

living works, themselves in conversation with the living world

seek what they sought.

and go further.
#25
Active Projects / Re: TAROT
Last post by droqen - November 15, 2024, 08:26:46 PM
X THE WHEEL
#26
Active Projects / Re: TAROT
Last post by droqen - November 15, 2024, 08:26:03 PM
day 51, nov 15, 8:30 pm. who am i?
#27
Active Projects / Re: TAROT
Last post by droqen - November 15, 2024, 08:25:43 PM
day 50, the fool. i did have a question, but is it not to be recorded here
#28
Tenets / Re: *a series of validating de...
Last post by droqen - November 15, 2024, 02:26:42 PM
p.p.s. not everything needs to have a function. sometimes it is enough to have a cause for a purposeless blind effect.

[ A. when else do games reject players? what other reasons are there for players being punished for failure?
   B. if it is not an intentional act of judgement passing, then it must be due to a lack of connection or understanding on the part of the game-maker, of the artist. one must never blame technological failures or limitations of the craft: it is always possible to connect. if the medium gets in the way, know that the artist is always responsible for choosing the form in the first place -- limitations and all. ]
#29
Tenets / Re: *a series of validating de...
Last post by droqen - November 15, 2024, 02:20:40 PM
p.s. when i say "everything that a player does is always correct," what do i mean by that?
i have been a meddler, hearing what people are up to, and what they are doing, and then
noticing that i might be able to impose my values upon them, instructing them that what
they are is not what i would choose to be, and not what i would choose for them to be.
but i do not think it is my place to do this in the life of anyone, not even someone who is
very close to me, let alone to someone who exists across the internet, whom i may never
meet.

what does it mean to be correct or incorrect in the game of life, in the game of being? each
person is their own work of art, and they alone have the capacity to be themselves, and i
respect the agency and autonomy of each individual.

my developing anarchist-like philosophy can be seen in the "everything that a player does
is always correct" paragraph too, replacing "player" with "person." i think every important
insular manifesto should be capable of -- no, more than capable of, ready and willing to --
replace some pivotal humanish bit of jargon with something like "person" and still remain
capable of standing by it, even stand by it more strongly.

droqen.
#30
Tenets / Re: *a series of validating de...
Last post by droqen - November 15, 2024, 02:12:25 PM
[ A. then what is the role of games, as a positive force in society, as i see them or want to see them?
  B. an artificial canal through which flow the waters of each player's personal values, channeled into basins of validation and rejection as appropriate, permitting the pure self to run from start to finish only rewarded, unperturbed by obstacles. ]


[ C. what is the function of obstacles in [these] games?
  D. only to challenge players to change. ]


finally, when i play a game, i ask: how is this game asking me to change myself? when i submit to its forces, getting nothing out of it, who does that make me? why would this person be permitted passage, why does the game designer choose to accept this person, this version of me, specifically?

much too often, i find the answers at best disappointing.