Quote from: LantzWhat if our relationship to software was crucial . . . and every input mattered and every choice and every decision. And it's almost exhausting. I think one of the reasons [Brough's] games are not super popular . . . has to do with . . . most people don't want that from games. What most people want from games is a kind of self-soothing--what I want from games is usually a kind of self-soothing, a kind of distraction, a kind of pleasant, rhythmic activity.
Quote from: GageThe fantasy that you have when you play a Michael Brough game is, "I'm smart, and I'm going to figure this game out."