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#2611
Idle Failure game. You set something in motion and then step away from the game. Go do something else for a while.
Oh, I guess you can watch, but it won't do anything... maybe you can gather information about why things are failing. That's about it. But you'll be able to see it all at the end anyway.
#2612
My partner is getting into digital art (finally! lol) and she's doing Inktober this month. I thought I'd join her, since I'm feeling a bit lost and would love nothing more than an excuse to not finish 31 'proper' games.

Day 1. Something you Love/Hate

This immediately made me think of the pleasure of grinding to unlock things, and this reddit post I saved a long time ago called "Looking For Game With Slow-Paced Combat And Depth". That'll be how I interpret today's theme.
#2613

QuoteRecently I've been looking through a number of games I never tried and I remembered like a decade ago I played some Asian MMO where it literally took 1-5 minutes of pretty idle combat to kill one normal mob, you lost exp on death and just a single level of like 150 levels could easily take a full day. I loved that.

Pretty sure that particular game is dead by now, but it would be nice if I could find some new game that meets some of the following points:

Combat

  • you don't need to pay a lot of attention, the less inputs per minute the better (full auto-combat or no combat at all is fine too, if there's more depth to the game in other parts)
  • preferably no keyboard input needed during normal grinds
  • it can be more demanding during special boss or pvp fights, just not the majority of time

General Gameplay

  • grind-heavy
  • either a very, very long way to max level (at the very least like 300+ hrs) or some good endgame content with a lot of character progression
  • depth to the game (I like to theory craft strategies while playing, always thinking what the most optimal next steps are, looking through menus and stats, looking at a wiki - I don't want to feel rushed or like I am not playing efficient while doing so)
  • rare loot even from non-raid like content
  • rare items and collectibles
  • no real money only advantages or at least purchasable with in-game currency as well
  • don't care too much about dungeon / raid content right now, but I wouldn't mind of course
  • no resource management system / base upgrade as the main focus

Story, Setting and Other Things

  • story not important to me (skippable cut scenes and quest texts are nice)
  • any graphics are fine, it could be 3d with newest graphics, 2d or fully text-based
  • it's available for PC (and not just some bad mobile port)
  • free demo up to a certain level or f2p
  • if you know a fitting single player RPG or Adventure that takes more than a week to complete I might be interested too (obviously doesn't need to be f2p)
Some games that I recently played are WoW, OSRS and a number of rather short incremental games. While OSRS is quite close to something I would like to play right now, it just requires too many clicks when you're trying to be efficient.

The last few days I did enjoy playing Megami Quest 2 a lot, but at some point there's just very little content left after you started to fully min-max it. I also tried some idle games, but all of them are missing a lot of depth to them.

I'm looking forward to any suggestions, keep in mind not all of those points need to be met as long as the game offers a lot of content and depth (grinding for weeks as content is fine for me, if it's rewarding) and has a rather passive combat system.

edit: Thanks for all the suggestions so far, I am currently looking into classic FFXI a bit more. My biggest complaint from my first impression are the weird console-style menus, but it gives me a lot of nostalgia. Trying my Xbox1 controller instead of mouse/keyboard next, first minutes felt a lot better already. Not sure yet if I'll stick to it FFXI though. Still open to more recommendations.

Quick summary of suggested games in no particular order:

OSRS
Dofus
Wakfu
Ragnarok Online
FFXI
FFXIV
Tibia
Pantheon
Kenshi
Eve
GW1
Maplestoy
TwelveSky 2
WoW Classic
#2614
Who does an army listen to? I'm reading Shadow Games (the 4th book in the Black Company series) and there's a situation where a General might be in a position to draft folk for an army, but there's a local religion to whose Priests these folk are loyal.

I'm think about forum mafia, and how things can swing depending on who's mafia and who's not. What about depending on who really has the hearts of the people? It's something you might not know until it's tested, and the test might cost you dearly. (I.e. the General says "to battle!" And the Priest says "mutiny!")

Mafia writ large. An army a thousand strong, each conscript playing a game of localized mafia.
#2615
Focus and ADHD / Multiple projects? One project? Huh???
September 30, 2021, 09:04:04 PM
How do I stay focused on one project? How do I know what project is worth focusing on? This is a major issue and I don't yet have a solution. Maybe ADHD meds are the solution! I've never tried to get 'em. It feels like giving up. Shouldn't I be able to figure out the brain I've got? It's scary to think about giving up on that fight.
#2616
Ego and Emotion / Forum mafia
September 30, 2021, 09:02:42 PM
I've been playing forum mafia and every game I find myself rubbing uncomfortably up against my ego, as well as some paranoid tendencies.

It's fascinating and I love playing this game for this reason: it lets me go hard and examine myself in a safe space.

In the most recent game a player was going at me hard for "acting suspicious" and I reacted by suspecting them back - I theorize because I didn't want to accept that I was being suspicious / playing a bad town game. Much easier to believe that this other player was mafia, trying to cast undeserved suspicion on me!

I resolved this feeling and got back to being reasonable, but it was too late... I'd lost impartiality and ended up making the wrong decision. We lost that game. RIP.
#2617
Tenets / Re: Metagame, System, Sensation, Story
September 30, 2021, 08:46:08 PM
Change log

Changed 'Settings' to 'Metagame' (lost the SSSS alliteration. Oh well.)

Changed 'Skin' to 'Sensation' (less fun, but reads better. thanks randy!)

Change log 2

Changed them back. Flip-flopping.
#2618
Tenets / Settings, System, Skin, Story
September 30, 2021, 08:44:33 PM
Settings (or Metagame)
The player's agency to choose what part of the game they want to play, and how they want it to work.
Covers things like controls, difficulty settings, and accessibility... but also equipment, level selection, and hub worlds.

System
The interesting decisionspace's material. Minmaxing, optimization, economy.
One half of gamefeel.

Skin
Juice, control, feeling. Presentation. Sensation.
One half of gamefeel.
One half of narrative.

Story
Words and memories. The stories you remember and transmit? Not the story of the game (though that may reside here). The themes, but not the emotions.
One half of narrative.
#2619
Ought I look back at deadgames and alivegames through this lens?

If I write something poetic or motivational or otherwise feel-y and someone argues the truth value of what I'm saying, is there a point in engaging beyond to state, "It's not declaring truth"?

Or ... should I only make statements that I believe are true? It seems terribly restrictive. In what contexts may I abuse the truth for effect?
#2620
Thecatamites' quote describes a dynamic - a particular experiential phenomenon. it's poetry. Reading it, you may relate or you may not. What type of writing is this? Descriptive-empathetic? It's just a statement. I guess the use of the term "no-one" is strictly speaking a falsehood, but it communicates a sense of belonging, and it's casual language anyway.

Even to say "I cannot read videogame text" would be a falsehood. How does rational logic understand poetry? It can't. Poetry has already gone meta. You don't argue with poetry unless you're a great fool.
#2621
Primordial soup / (Story) Coming-of-age Gatekeeper
September 30, 2021, 05:21:08 PM
Watching Sable, I see a coming-of-age story. Sable is going to do the gliding. Seems like you get a mask? Okay. You need to get permission from the grown-ups. They see you as adult, you get to do the coming-of-age.

Makes me think: What if they never do? What does a story arc look like for a character who's denied their coming-of-age because the adults don't see them as adult?
#2622
Very vinegary, not sweet. Works as an interesting side dish, but not great. Try something else to respect the beautiful lotus root.
#2623
Recipes & Ingredients / Stir Fried Lotus Root with Pepper
September 30, 2021, 08:54:38 AM
Stir Fried Lotus Root with Pepper
5 from 5 votes
Prep Time:
10 mins
Cook Time:
5 mins
Course: Side DishCuisine: Chinese Servings: 2 -4 Author: Maggie Zhu

INGREDIENTS
1 segment 350 grams / 12 ounces lotus root
1 cup cubed chili pepper or bell pepper
3 tablespoons chopped scallion or green onion
1 tablespoon vegetable oil
1 teaspoon sugar
1/4 teaspoon salt
1 tablespoon black vinegar

INSTRUCTIONS
Rinse and peel lotus root. To cube lotus root, cut the segment in half lengthwise, slice along the tube, then cut into 1- to 1.5-centimeter (about 0.5-inch) cubes. Prepare and cut the other vegetables.
Bring a small pot of water to a boil. Add lotus root and boil for 1 minute. Drain and set aside.
Heat oil in a wok over medium high heat (high heat on an electric stove) until hot. Add scallion and stir until fragrant. Add lotus root and pepper, and stir until half cooked, about 3 minutes (longer if you use a skillet instead of wok). Add sugar and swirl in vinegar. Immediately stir to mix the seasoning well, about 30 seconds. Sprinkle in salt and stir until mixed well, about 20 seconds. Stop heat and transfer everything to a plate.
Serve warm as side or appetizer.
#2624
Primordial soup / what is a game?
September 27, 2021, 03:52:58 PM
a game is an invitation to play.

in some cases, a game includes the definition - in part or in whole - of the material with which you are invited to play.

#2625
Primordial soup / Re: replayability discourse
September 26, 2021, 08:07:39 AM
i can't make games without gameplay. replayability comes from mastery, comfort, variety, with a little bit of this sort of meta-spice: ownership over my own particular relationship & sense that others will have their own relationships to the gameplay... let's call it individuality & sonder, or perhaps individuality and empathy. the double-edged sonder...

not just "the feeling you get when realising everyone around you has a rich and complex life just as you do",
but also feeling that your own life is rich and complex, and not merely flat and present.