i think i was already aware of all of these but it's still interesting to see them laid out in one place.
a lot of them are not exactly about structure, but what even is structure?
there are some games that i haven't returned to even though i want to dig deeper, like eliza.
why have i not completed eliza, but i've gotten through scarlet hollow? and consume me?
i think with eliza i have a feeling that nothing i do really matters--and i also can't fast forward through it like i could with a book? i mean, a videogame just doesn't, as an artifact, fit as comfortably into my life as a book does. i love a good book. it passes from one device to the next. i can get one from the library and hold it in my hands, return it, then get a different copy completely and pick right back up where i left off.
the last big linear videogame i tried playing was persona 4. in that game i lost my save file... oh no... i'm still holding on to that bad feeling :( losing a save file suuuucks.
losing a save file sucks. i've got to think a little bit more about how much of my unwillingness to engage with longer linear works comes from not wanting to lose a save file.
a lot of them are not exactly about structure, but what even is structure?
there are some games that i haven't returned to even though i want to dig deeper, like eliza.
why have i not completed eliza, but i've gotten through scarlet hollow? and consume me?
i think with eliza i have a feeling that nothing i do really matters--and i also can't fast forward through it like i could with a book? i mean, a videogame just doesn't, as an artifact, fit as comfortably into my life as a book does. i love a good book. it passes from one device to the next. i can get one from the library and hold it in my hands, return it, then get a different copy completely and pick right back up where i left off.
the last big linear videogame i tried playing was persona 4. in that game i lost my save file... oh no... i'm still holding on to that bad feeling :( losing a save file suuuucks.
losing a save file sucks. i've got to think a little bit more about how much of my unwillingness to engage with longer linear works comes from not wanting to lose a save file.
