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Messages - droqen

#1
i think i was already aware of all of these but it's still interesting to see them laid out in one place.
a lot of them are not exactly about structure, but what even is structure?
there are some games that i haven't returned to even though i want to dig deeper, like eliza.
why have i not completed eliza, but i've gotten through scarlet hollow? and consume me?

i think with eliza i have a feeling that nothing i do really matters--and i also can't fast forward through it like i could with a book? i mean, a videogame just doesn't, as an artifact, fit as comfortably into my life as a book does. i love a good book. it passes from one device to the next. i can get one from the library and hold it in my hands, return it, then get a different copy completely and pick right back up where i left off.

the last big linear videogame i tried playing was persona 4. in that game i lost my save file... oh no... i'm still holding on to that bad feeling :( losing a save file suuuucks.

losing a save file sucks. i've got to think a little bit more about how much of my unwillingness to engage with longer linear works comes from not wanting to lose a save file.
#2
there are some structural requirements. i can tell this already. this isn't about "what makes a bad game", it's more like, "what makes a game something i don't want to work on or have made?"

- i don't play games with high system requirements
- i exclusively use a tablet or touchpad, so fps games are mostly out, unless i can control them with keyboard (see next)
- i don't have a controller, i always play with keyboard
- i don't develop for consoles, i almost never play indie games on consoles, that's pretty symmetrical
- developing for phones is really annoying, because of the storefronts.
- developing for web is totally fine. i like to play web games.
- most downloadable games i don't even play? hmm this one is interesting, it's probably why i keep trying to figure out a web platform for all my games... downloadable games are a pain in the butt because of all the different system requirements. web is a really nice home, i just don't think the games are really allowed to stand on their own there, whereas an executable downloadable has a distinct separate feel to it...
- i play some downloadable games. mac makes it annoying.
- i don't trust web games with save files; that is, i rarely return to a web game and expect it to have anything saved
- i don't make accounts for singular games for the most part (not that these are often requested) well, actually, i would. it's just not very common.

hmm.
#3
or i could just lay eggs...
#4
how do i want to structure my next project? i need a loose principle within which to begin creating, assembling pieces. this is the beginning of a research and analysis project:

what structures have facilitated a desirable return to good works?

what structures interest me or, better yet, fail to turn away my interest?
#5
i'm taking around the important part, as usual. the sacred approach to the temple, maybe.

in this case there is no need to put to words what i found in the temple. you can find it there yourself if you are so inclined. just watch it again.


we are already leaving, our backs to the holy place. free.
#7
my list, shuffled:

  • Fit For A King
  • Rift Wizard
  • Minecraft
  • The Gostak
  • Uurnog Uurnlimited
  • There's a Beautiful Star (HaoLiao)
  • Cobalt Core
  • Psychonauts (does Psychonauts count?)
  • Megane
  • Cave Story
  • Gravity Bone
  • Inside a Star-Filled Sky
  • Thirty Flights of Loving
  • Iji
  • And Other Stories
  • N
  • Liero
  • Moirai
  • Ace of Spades (not the one currently on Steam, the other free original one)
  • Dwarf Fortress
  • Consume Me
  • Vertex Dispenser
  • GUN GODZ
  • zk map for stranger [fr0g] clan official server 24/7 zk map (for stranger)
  • Chango
  • Save the Date
  • Lyle in Cube Sector
  • Infiniminer
  • Toribash
  • Inbetween a Land of Grass
  • Slay the Princess
  • Elona
  • Suveh Nux
  • Nidhogg
  • Infinifactory
  • Cortex Command
  • Haven & Hearth
  • fast car (mut)
  • Black Shades
  • Corrypt
  • UNDERTALE
  • FJORDS
  • Little Fighter
  • White Butterfly
  • LA-MULANA
  • Execution (2008)
  • Spelunky
  • Manifold Garden
  • Sing a Song for Freddy
  • Yume Nikki
  • Brogue
  • Gish
  • Diaries of a Spaceport Janitor
  • The Kingdom of Loathing
  • cute jump (sylvie)
  • ap  drive (Andy Sum)
  • Quadrilateral Cowboy
  • Counterclockwise
  • Rooftop Cop
  • Hero Core
  • Myre (card game by Zach Gage)
  • Re: Imagine the character
#8
oh, good! that's sixty-four games. now i have to cull. but on what basis :|
#9
Inbetween a Land of Grass
#10
(... how many am i at, now?)
#11
Gravity Bone
Thirty Flights of Loving
Quadrilateral Cowboy
#12
Dwarf Fortress
Brogue
Rift Wizard
#13
GUN GODZ
#14
Lyle in Cube Sector
Infinifactory
Infiniminer
The Kingdom of Loathing
The Gostak
Chango
Vertex Dispenser
Sing a Song for Freddy
wow why can't i find this indie game? it's like a spaceship deckbuilder game? and it's cute? Cobalt Core
Cortex Command
N
Liero
Little Fighter
Ace of Spades (not the one currently on Steam, the other free original one)