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#1
Quote from: Water Sleeps, end of chapter 97. . . nobody wants the absolute truth because time has forged great symbols from raw materials supplied by ancient events. Prosaic distortions of fact metamorphose into perceived truths of the soul.
#2
Weird combination of ideas. Bridgerton gives me this weird feeling that there is only one man, just played by many different individuals, but I know that there are older ones... John Malkovich, Doctor Who? A world composed of only the same character at different times in their life...
#3
Primordial soup / vibes
June 12, 2024, 11:04:48 PM
regarding starseed pilgrim:

"its like a weird platformer where u plant seeds that grow into platforms and run from encroaching darkness but also there's a lot going on???? it's like. an amazing mix of analytical and intuitive contemplation, and of chill vibes, excitement, and dread"

i read this the other day. recently. and it made me feel something, like, especially the latter half, about form and content.

i have thought about starseed pilgrim for a long time mainly in terms of form. it's a weird platformer where you plant seeds that grow into platforms and run from encroaching darkness and also there is poetry.

but then the second half of this tweet wiggled me out of a certain mind-crevice.

  • analytical and intuitive contemplation.

yes, these are good. what else though.

  • chill vibes,
  • excitement,
  • and dread.

it made me want to think about games like this more... hmm. it's funny how you can take this tweet and map it perfectly to the MDA framework. in order, even! it's wild.
#4
Active Projects / mantra.
June 11, 2024, 09:29:29 AM
(in progress.)
#5
War on videogames: How can I extract value from this venue, from this industry, to my own ends? That is the question.

I have no interest in passing except as absolutely necessary in order to achieve my goals, which I will explore in another thread.
#6
"Passing" as a videogame.

I will own the fact that I use the language of videogames, that I am steeped in it, that I know and understand it. HOWEVER, I have no interest (anymore) in 'intervening' in videogames. I do not wish to speak to or about the language of videogames. I speak in it because it is so much of what I know. I use videogames.

My point about HMDL issue 0 is that when I made it I had not realized/decided this yet. I was... trying to make a videogame that functions as a videogame. I was using the language of the videogame but I was also adhering to the value of the videogame.

No more.
#7
I was reflecting on HANDMADEDEATHLABYRINTH issue 0 in the shower while thinking about haiku games and thinking about war on the games industry. Here are my thoughts.

HMDL is a joke wrapped in a videogame.

I think a lot about videogames and also the industry or whatever, and I had the idea for HMDL a long long time ago. It is a joke of the form, "What if [GAME YOU KNOW], but then [SURPRISE]?"

There's a problem there. I wanted to make that game, I really did, but the joke is at the expense of the game that I wanted to make, reducing it to a joke . . . or worse than that, I think, reducing it to a mere act of passing.

An act of passing. I need to unpack that, but it's the crux of the entire reflection.

There is a book called Game Poems that I love to complain about, but I find myself exploring it and quoting it over and over again. Anyway, here is the part that I will complain about today, or rail against:

Quote from: p81-82? ish?Conceived through the lens of lyric poetry that we have been utilizing, we might say that game poems are artifacts positioned as videogames that are [pg break] short and subjective, make use of poetic address, exist in a ritual space, are hyperbolic, are bound to metaphor, and juxtapose signified meaning with material meaning (keeping in mind that, as in the case of lyric poetry, all of these characteristics are simply tendencies).

Specifically, "positioned as videogames."

Quote from: p105. . . the core material of the videogame poet is the language of videogames: a vast tangled web of visual, auditory, and procedural signifiers, with all of their established ways of signifying (both denotatively and connotatively) in relation to one another and to the world at large.

What I am about to say is not targeted at Game Poems but around it:

HANDMADEDE-
ATHLABYRINTH
issue 0 expended
too much effort
PASSING as a vid-
eogame.

Quote from: p113. . . intervention in the established language of videogames can be pursued with intention, and that we might consider such work (for lack of other present alternatives) the special domain of the videogame poet, and the game poem.

I think a great deal of my resistance to Game Poems, as a text, has come from a desire to shed videogames entirely, and even the role of "intervener" in videogames is not one I desire. I wish for my shedding to be entire, complete.

In practice I think Magnuson is correct. Or, rather, Magnuson's thesis does direct its fangs towards me and my practice; mine, too, is an act of game poetry. I do not want to save videogames. I do not want to change videogames. I just want to make my art. But I cannot avoid the relationship that what I do has to videogames. Through attempting to make videogames and finding some kind of subsidiary practice made of the same parts, it would be accurate to say that my "core material" "is the language of videogames".

Oh, I'm losing my point. I'll post this and think about anything else I have to say afterwards.
#8
- just outside the encampment, reminds me of starting up a game of diablo 2... which i suppose i did, semi-recently
#9
https://thewoksoflife.com/wprm_print/cantonese-style-zongzi-rice-dumplings

Ingredients
- 36 to 40 dried bamboo leaves (2 to 3 leaves per zongzi)
- 5 cups uncooked short grain sticky rice (also called glutinous rice, or "sweet rice")
- 2 tablespoons light soy sauce (plus 2 teaspoons)
- 2 teaspoons salt (plus 1/2 teaspoon)
- 2/3 cup raw peanuts
- 1 pound pork belly (450g, cut into 12 equal pieces)
- 1/2 teaspoon sugar
- 2 teaspoons shaoxing wine
- 1/2 teaspoon ground white pepper
- 1 teaspoon oil
- ½ cup water
- 6 salted duck egg yolks
- 3 Chinese sausages

Instructions

Previous day

1. First, soak the leaves overnight. The next day, wash and rinse each leaf front and back, keeping them in a large bowl or tub of water until wrapping time so they don't dry out.

2. Soak the sweet rice overnight. The next day, drain completely. Mix the soaked, uncooked rice with 2 tablespoons light soy sauce and 2 teaspoons salt in a large bowl and set aside.

3. Soak the peanuts overnight. The next day, boil for 5 minutes, drain, and set aside.

4. In a bowl, toss the pork belly with 2 teaspoons light soy sauce, 1/2 teaspoons sugar, 2 teaspoons shaoxing wine, 1/2 teaspoon salt, and white pepper. Marinate overnight. The goal of this step is to make the pork belly slightly too salty, because the rice will absorb the excess salt, giving the zongzi its distinctive savory, umami flavor.

Day of

5. The next day, heat the oil in a wok over medium heat. Cook the pork belly for a few minutes before adding the water. Cover the wok with the lid, and cook for 5-10 minutes until the liquid is gone. Remove from the wok and let cool.

6. Cut the egg yolks in half. Cut the sausages into 12 equal pieces. Set aside in separate bowls.

7. Follow the step-by-step photos to wrap the zongzi. Remember: You must cut away at least half an inch off the bottom of every leaf you use. Make sure the kitchen twine won't break easily. To do this, it's best to wet the twine first by soaking it in a bowl of water. It's best to tie one end of the twine to an anchor point or kitchen fixture (e.g. you kitchen sink), because you will only have one hand to tie the zongzi. Your other hand will be holding the zongzi. Or have someone help you out! If leaves rip anywhere during the wrapping process, you'll need to start over and discard the ripped leaf. That's why I call for more leaves than is technically needed. Some of the leaves are bound to rip.

8. To cook the Zongzi, get a medium-sized pot and neatly nest the zongzi inside, avoiding large gaps. Put a large plate directly on top of the zongzi to weigh them down. Fill the pot with cold water, until the zongzi are submerged. Place the pot on the stove over medium high heat. Once the water boils, turn the heat to low/medium-low, and let it simmer for at least 7-8 hours. *INSTANT POT NOTE! there is another recipe that says using an instant pot you can do 90 minutes.

9. The water should be "moving" while simmering, but there should be no large roiling bubbles. You must check the pot fairly often to make sure the zongzi are always submerged in water. Only add boiling water to adjust the water level—do not add room temperature or cold water. Keep a kettle of hot water on the stove so that you're prepared throughout the 7-8 hour cooking time.

10. Once the 7-8 hours is up, eat the zongzi while they're hot! Sweet zongzi can be enjoyed at room temperature, but savory zongzi are really the best when they're steamy and delicious.
#10
#11
Active Projects / beepbox vibe songs. (ongoing.)
June 04, 2024, 02:39:51 PM
a place for posting every beepbox song i write.

- odd rhythms, reminds me of etrian odyssey a bit. chill.

- listening at the door (beepbox ver), originally made in musagi and posted in "THE PURPOSE OF MAKING GAMES AS ART (nobody can give you permission to love)"

- whistling, has a sort of spooky vibe, is pretty over the top
#12
Active Projects / Re: geomoth, an adventure game
June 03, 2024, 10:40:49 AM
First one asks, WHAT IS THE FANTASY, but then one must proceed to ask. WHAT ARE THE NECESSARY/OBVIOUS MOMENTS OF EXPERIENCE WHICH COMPRISES SUCH FANTASY?

Then, only then, may we begin to ask, WHAT IS THE NECESSARY ACTION?
#13
Active Projects / Re: geomoth, an adventure game
June 03, 2024, 10:38:26 AM
We had neither the language nor the tools to create intentional story-fantasy beats.
#14
Active Projects / Re: geomoth, an adventure game
June 03, 2024, 10:37:32 AM
OK, so what's the problem with the adventure manifesto? It's a very loose fantasy, almost a blank space within which a specific fantasy might conceivably fit. (Or is that a story?)

We had a particular kind of emotional ideal and went to building pieces, but we never paused and took stock of what actual events would occur...
#15
Active Projects / Re: geomoth, an adventure game
June 03, 2024, 10:35:32 AM
To switch as we have to a different genre basically, leaning on the strength of the ACTION, undercuts its very foundation, its fantasy