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Messages - droqen

#1
Active Projects / Re: DDC study
April 01, 2025, 11:39:55 PM
- however, i think i'm at a point where i don't fully understand my goals -- or the goals of the art -- what do i want to help make, what do i want to encourage?
- j's dance video, the movement of the body
- it's the process, not the outcome
- i think that in order to progress i need to legit read some of this expressive art literature
- when i fall into outcome thinking, it causes me psychic damage
- i need to find my way before i can help anyone else
- that's what i think. it's nice to chat with my friends but i don't know that i'm helping in the way that i think i started on this path to help.
#2
Active Projects / DDC study
April 01, 2025, 11:38:25 PM
i've run a kind of "pilot" version of DDC (bad name) with four friends
i learned
- it's easy to fall into this mode of talking about game design where... suggestions are made, and we imagine the game in our minds
- i think in general i want to get to a place of seeing where i can't help, but sometimes i do have practical advice that could solve problems (e.g. time management techniques - not that i am particularly good at time management myself! but i have knowledge)
- once i get to the place where i can't help, that's the interesting place, where i think a person is figuring things out as a peer
- at this point i want to just be there and observe and understand. these people are doing their cool stuff and they're allowing me into their private space, and it's really lovely. i think that when you're doing stuff, it's nice to just have a sounding board who is there with you - maybe it's a little overconfident of me to say, but i think i'm good at getting to this place with people, i like to be the egoless mirror
#3
We were all babies.
#4
There is so much more but I'm for the moment overwhelmed and charmed by some of the ideas of "babies as persons". The play of the child, the way of learning, the moments of return to babyhood.

p73
". . . your baby is growing up, but his forward march is not maintained all the time. You will find this all along. . . . every now and again he will be just a baby, even a tiny baby. . . .

     Your older boy is dressing up and bravely fighting enemies. He is ordering everyone about. He bumps his head on the table as he stands up and then suddenly he is a baby, with his head on your lap, sobbing."
#5
p67-68
Quote. . . there could be a beginning, a middle, and an end to what happened; there was a total happening. This is good for the baby. When you are in a hurry, or are harassed, you cannot allow for total happenings, and your baby is the poorer. When you have time, however, . . you can allow for these. Total happenings enable babies to catch hold of time. They do not start off knowing that when something is on it will finish.
     Do you see how the middle of things can be enjoyed (or if bad, tolerated) only if there is a strong sense of start and finish?
     By allowing your baby time for total experience, and by taking part in them, you gradually lay a foundation for the child's ability eventually to enjoy all sorts of experiences without jumpiness.
#6
Chapter 11, "The Baby as a Person," or, total happenings

Pages 65-69
#7
p63

Quote. . . your clear knowledge of what is real and what is not helps the child. . . the child is only gradually getting to the understanding that the world is not as imagined, and that imagination is not exactly like the world. Each needs the other.

p64

QuoteFor the lucky infant the world starts off behaving in such a way that it joins up with his imagination, and the inner life of the baby is enriched with what is perceived in the external world. . . . he will be able to see that real means two things, and he will be able to feel both kinds of reality at once.

p59, back to an earlier part of the chapter in reflection, what is this "real"?
QuoteIf you listen to philosophical discussions you sometimes hear people using a lot of words over the business of what of real and what is not real. One person says that real means what we can all touch, see, and hear. . . another says that it is only what feels real that counts, like a nightmare, or hating the man who jumps the bus queue.

"real means two things . . . [you can] feel both kinds of reality at once."
#8
Chapter 10, "The World in Small Doses"

p62-63
QuoteThe mother is sharing a specialized bit of the world with her small child, keeping that bit small enough so that the child is not muddled, yet enlarging it very gradually so that the growing capacity of the child to enjoy the world is catered for . . there are two things that a mother does which help here.

One is that she takes the trouble to avoid coincidences. Coincidences lead to muddle. Examples would be handing a baby over to someone else's care at the same time as weaning. . .

The other thing is that she is able to distinguish between fact and fantasy. . . . When your little boy turns away from the milk pudding . . and makes a face intended to convey the idea that it is poisonous, you are not upset, because you know perfectly well that it is good. You also know that just for the moment he feels that it is poisonous. . . If you had been uncertain of yourself you would have got all fussed up, and would have tried to force the pudding into the child's mouth to prove to yourself that it was good.
#9
[AB]

DK recommended this book to me (among some others) regarding play therapy history.
#10
Re: D. W. Winnicott's
#11
March 29th, 2025

The End of Gameplay has taken what I suppose I believe to be its final form. Where before it (& I) invited feedback, there is a feeling now that it is beyond reproach. I don't listen to this feeling without doubt: If something had to be changed, I would change it, and I do worry that creating something with such a feeling of 'completeness' is blinding me to ways I could yet improve it as an object.

There are some minor snags; for instance, can you close the game without losing your progress? (Yes you can, but the game doesn't make it clear and that ambiguity in particular is not desirable to me.) I should fix this, but I'm not drawn to fixing it. It feels peripheral at best, a small kindness rather than a way to save a ruined experience. It does what I need it to do--it does everything, I think, that I need it to do.
#12
Close reading / Re: Consume Me
March 28, 2025, 09:08:39 AM
Consume Me recently won three awards at the IGF:
WINGS,
Nuovo,
and Grand Prize.

I had a chance to play it on the expo floor. I can't speak about too much more than this, but I feel the need to record some vague impressions of playing the game. I'm going to do it in a private kinopio for now, and possibly transcribe those thoughts to this thread later on. (Or maybe I'll forget.)

Anyway, here is the link to the private kinopio, for my own reference:

https://kinopio.club/consume-me-close-reading-nadUFYCkTqMxNWRYkExHt
#13
Close reading / Re: Consume Me
March 28, 2025, 09:07:12 AM
[AB]
#14
Close reading / Consume Me
March 28, 2025, 09:07:02 AM
Re: Jenny Jiao Hsia, AP Thomson, Jie En Lee,
Violet W-P, and Ken "coda" Snyder's
"Consume Me"
#15
Close reading / Re: Game poems (again)
March 24, 2025, 10:50:42 AM
I'm re-reading game poems post-"kill gameplay"; I have just finished attending GDC and I'm on my way back home from a very inspiring trip, and I wonder: are there any new insights for me here, or do I have any new insights for it or for myself on this topic?

My suspicion is that my reaction will be basically the same. But, I'll give it a shot and reference my first reading notes where applicable.