March 13
Today's game was very instructive, but I'm not proud of it... It isn't a game that I "wanted" badly enough (Agnes Martin).
What I learned
- sound makes a huge difference, but in terms of process it feels like a large extra step of effort/polish
- interactions with npcs and interfaces, still lots to explore there
- style with "head" and "body" as different sprites really increases the amount of work (2x area does that), but stylistically doable and useful
Meta:
- sometimes I don't feel like making an ending. Could be nice to have an automatic ending structure available to me like 31 had?
Today's game was very instructive, but I'm not proud of it... It isn't a game that I "wanted" badly enough (Agnes Martin).
What I learned
- sound makes a huge difference, but in terms of process it feels like a large extra step of effort/polish
- interactions with npcs and interfaces, still lots to explore there
- style with "head" and "body" as different sprites really increases the amount of work (2x area does that), but stylistically doable and useful
Meta:
- sometimes I don't feel like making an ending. Could be nice to have an automatic ending structure available to me like 31 had?