A line from Bo Burnham's "Can't Handle This":
I have designed games that feel a little bit like the random walk of exploring design space:
cloud exile and simple tour are a couple of examples.
In some ways I like this random walk -- the balancing act of 'compelling' vs 'pure in intent' vs 'accomplishable within my human and technological constraints'. But it's also very frustrating, and I enjoy making games that are equally frustrating. I wonder how much of it is out of jealousy: that my players should not be allowed to enjoy this more than I did.
QuoteCome and watch the skinny kid with a
Steadily declining mental health, and laugh as he attempts
To give you what he cannot give himself
I have designed games that feel a little bit like the random walk of exploring design space:
cloud exile and simple tour are a couple of examples.
In some ways I like this random walk -- the balancing act of 'compelling' vs 'pure in intent' vs 'accomplishable within my human and technological constraints'. But it's also very frustrating, and I enjoy making games that are equally frustrating. I wonder how much of it is out of jealousy: that my players should not be allowed to enjoy this more than I did.