Maybe it's not the best idea to have a place to record and dwell upon my disagreements... I need to focus on arriving at a better place, and then communicating it clearly (for my future self, as well as to be a stronger communicator generally)
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Show posts MenuQuoteAshbury himself can't articulate what they are about. They are the ideas in their purest form, presented in words as best as he could manage. They are their own explanation.link
Quote from: The Monstre King1) RPS - you make a choice, opponent makes another choice. To make a good game, you have to give different weighs to the choices (and usually have multiple choices at the same time). this only takes into account other players
2) Puzzle - every interaction with an AI is either a puzzle or the next one - figure out what works here, what you have to do, what's the pattern etc. a simulation of 1) in many cases
3) Random - unpredictable by any player. while my quote is very cruel to randomness, i'm generally fine with random-but-balanced SITUATIONS for pvp (a symmetrical procgen level), a bit less difficult with the "-but-balanced" part for PVE
Quote from: droqenso these are the rules of all the ways that someone's relationship to winning/losing exists?
1) RPS - predicting another human to win
2) Puzzle - solving for a systemic solution to win
3) Random - hoping the numbers give you the win
QuoteTo feel a poem to its greatest extent, read it out loud, in a contiguous mental state, or a contiguous place. Read love poems when you are in love. If you find a poem about being in the woods, make a trip to the woods and read it again.