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#2956
Primordial soup / Re: simplistic art, elegant art
August 25, 2022, 11:23:13 PM
one can make a perfectly lovely tune with one instrument that plays exactly one note at a time... shouldn't that be enough? long silences, single notes, smooth transitions - or sharp, hard ones. who even needs chords in order to express something powerful?
#2957
Primordial soup / simplistic art, elegant art
August 25, 2022, 11:14:47 PM
i got into the habit of layering sounds on top of sounds on top of sounds in Musagi and, lately, Bitwig Studio. kicks on top of leads on top of a bass on top of snares on top of a hi-hat etc. but . . . then i started playing the Great Fairy's Fountain theme from memory (read: poorly) and it was beautifully simple.

when i think about my favourite music, it's often the work of Kashiwa Daisuke that comes to mind, but i think my real answer would be Geothermal from Cave Story - but played on piano, which is a total impossibility according to the sheet music i tried using. it needed three hands. but there was a beautiful, resonant depth to the parts that i could play.

(here is a bad version of it - bad as in missing some of the lower notes, an unforgivable redaction)

i thought about the iconic 'Zelda's Secret Sound', and how that could be played and recognized with one instrument.

why was i adding a drum beat?

~ linked from The Nature of Order Book 2, on SIMPLICITY and PERFECTION
#2958
(sometimes i read an article and i think, this could make a great poem. i thought this about "AI has always been a toy" https://www.microethology.net/ai-has-always-been-a-toy/ which is an article i didn't even read, i just read the title and skimmed it.)
#2959
Close reading / Re: Bored And Brilliant
August 25, 2022, 02:58:59 PM
Quote from: p105-106To steer children into becoming players who don't use games to escape real life but instead become more confident, focused, social, and creative problem solvers, there is one thing no parent should ever do. "Do not shame your children about the games they play," [McGonigal] said.

That means never saying things such as "Stop wasting your time and do something real." Trivializing a kid's favorite video game will not get him or her to stop playing. It will only serve to "develop that escapist mind-set" by reinforcing the idea that their interests don't matter and that games don't have a connection with the real world. Instead, engage with children by asking questions about the game. How you play it. What's hard. What's cool. How they've gotten better at the game. [..] "That conversation along can really transform a young person in terms of their ability to bring all of these gameful strengths to school, to spots, to their personal relationships, and to themselves."
[..]
"If you love [first-person shooter or other violent] games, you need to spend at least half of your time or more playing with people you know."
#2960
Close reading / Re: Chihayafuru
August 23, 2022, 08:55:52 AM
Quote from: ch132At my age you start thinking
that putting roadblocks in the young people's way
is very much like sowing seeds.
#2961
Close reading / Chihayafuru
August 23, 2022, 08:54:47 AM
Regarding Yuku Suetsugu's
"Chihayafuru"
#2962
Close reading / Re: The Dispossessed
August 21, 2022, 11:42:49 AM
p.s. here's the quote, from page 139: " 'To make a thief, make an owner; to create crime, create laws.' [..] "
#2963
Close reading / Re: The Dispossessed
August 21, 2022, 11:24:51 AM
(I finished the book a while ago. Maybe i need to make a habit of writing a little post-mortem of each thing I finish reading?)

I'll never forget this book. I read it along with Mutual Aid while I was trying to figure out my "structures are inherently amoral" and anti-systems perspectives.

Anyway i came back to this thread because there was this phrase rolling around in my head, 'LOSS AVERSION IN THE AGE OF PLENTY', and in The Dispossessed, Odo (the inciting personality of the anarchists who annexed the moon, the Odonians who became the Annaresti) described excess as 'excrement'.

'LOSS AVERSION IN THE AGE OF EXCREMENT'

There's also a quote from Odo... 'to make a thief, make an owner'. There was another I can't remember at the moment. But, in light of this, the phrase that I always thought ironic -- I have so much yet I am so loss-averse -- seems to be an Odonian tautology. If you have nothing, you can lose nothing. If you have no excess, rather, you can have no foolish sense of loss. It is the excrement which itself creates the sense of losing excrement.

There's no word for this type of loss, but what I mean is the feeling of being attached to something valueless yet not wanting to let go of it. Perhaps it's greed. It isn't greed if you actually need it.

To make greed, make excess.
#2965
Close reading / Re: The Hacking of the American Mind
August 16, 2022, 08:47:12 AM
Basically, I'm pondering this:
What if easy rewards aren't inherently worse -- hard-earned rewards aren't inherently more rewarding -- but easy rewards are too easy to binge on and that dynamic creates negative emotions (for some) towards easy games and easy rewards?
#2966
Close reading / Re: The Hacking of the American Mind
August 16, 2022, 08:40:30 AM
Quote from: p84-86Substance abused used to be scarce--a luxury for most of us--and dopamine was at a low ebb. [..] Alcoholism became a major societal problem throughout Europe in the 1700s once it became available and cheap. [..] But despite our affinity for alcohol, the dopamine rush still remained a luxury, out of the reach of most people, either due to religion, morality, reputation, or expense. [~] Slowly but surely, advance in technology, commodity crop farming, and globalization have made various rewarding substances readily available, and the ability to engage in rewarding behaviours not just possible but almost constant.

An interesting thought -- what if the virtue of the 'difficulty' of difficult games is that they allow us to hold dopamine addiction at arm's length? The ineffable value of difficulty, of rare reward, is that I am drawn to it because it is an organic way to avoid the decline of psychic reward due to dopamine tolerance? On an earlier page the author describes the phenomenon:

Quote from: p72-73As an illustration, let's choose a peanut butter cup, the cheapest of all thrills (but it just as easily could be a shot of espresso or vodka [or a win in a videogame]). In terms of the reward neuron[..]: Get a desire (dopamine). Get a fix. Get a temporary rush (EOPs). Yum. But, man, that peanut butter cup was so delicious. [..] Go ahead, eat the second one--they come two to a package, after all. Get another rush; this one won't last as long as the first one because there are fewer receptors. Tomorrow, you go get another package [..] but you just can't recapitulate that gustatory nirvana again. More should be able to do it: the next day, you buy the six-pack. And now that extra fix means your receptors are down-regulated even more. So you decide to put the pedal to the metal: the economy-size bag how now become your standard, and it's just giving you way less response than you ever had.

I can feel this sharp decline keenly when I play a game that bombards me with excess reward.

I wonder if it was never about the difficulty, but about the enforced pacing -- a game's scarcity of reward prevents those rewards from coming too close and quick for me to feel how reduced they are as a result of my satisfied dopamine receptors.

That's what's nice about walls around a reward; they're a substitute for self-control, and so without thinking, the experience is richer and less fragile. Until I've mastered the ability to break down the walls! Hahaha. So you need harder games.
#2967
Probably only bake for 12 min / 16 min if it's a dry day
#2968
Close reading / Re: The Hacking of the American Mind
August 15, 2022, 09:11:55 AM
Quote from: p69-70There's a price to pay for reward. It used to be measured in dollars, pounds, or yen, but now it's measured in neurons. As the monetary price of reward fell, the physiological price of reward skyrocketed. [..] overstimulation with multiple rapid firings can cause those receptor-containing neurons to go into overdrive, leading to cell damage or death, termed excitotoxicity.
#2969
Close reading / Re: The Hacking of the American Mind
August 12, 2022, 01:33:49 PM
Quote from: p32.. this is very likely why there are so many different definitions of happiness--many different on-ramps, many different roads, many different speed limits--but only one destination for contentment.
#2970
Close reading / Re: The Hacking of the American Mind
August 12, 2022, 12:58:18 PM
Quote from: p7[..] the toxic environment in which we currently find ourselves [..and] how we remain there. ([..] the punch line is that it's not about personal responsibility, but only you can help itself, because no one else will.)

It's not true that no one else will, but I like the dichotomy presented here. It may not your personal responsibility... but it may still be your personal problem.