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#16
Close reading / Re: In Search of Mystery
July 12, 2024, 10:14:42 PM
[ A. Sometimes a game is well polished, technically beautiful, and totally unmemorable and flat. Sometimes dropped even before finishing. Why is that? What's going on?

  B. It could be lack of mystery. The opposite of mysterious might be 'predictable.' Mystery is not only factual, it is also a vibe, something that as a player I can perhaps choose to cultivate. There may be something divine in the unanswered question. ]
#17
Close reading / In Search of Mystery
July 12, 2024, 10:14:37 PM
Regarding pixeladay's
"In Search of Mystery"
#18
Active Projects / Re: THROUGH TO JULY 31ST
July 08, 2024, 10:55:36 AM
Can't put this into words well

- SEARCHING IS ENJOYABLE. Sifting, probing. But to search there must be material to search THROUGH. Is that material videogame or something else? What is it? Where do we get all that material?
#19
Active Projects / Re: THROUGH TO JULY 31ST
July 08, 2024, 09:14:22 AM
I have a model already. Is it interesting enough to fuel exploration of it? Does anyone want to explore... yet another interconnected platformer world? What novel data structure, novel organizational architecture, can i construct and present and make interactive?
#20
Recipes & Ingredients / Re: Lemon Square
July 08, 2024, 07:16:57 AM
Notes on pan choice:

Use the bigger rectangular pan for MORE SQUARES.

Use the smaller rectangle pan for better feel.

(Use the square for even deeper squares.)
#21
Do not seek to make interactive that which is not interactive. ah, ah ah.

"Not all things are shining, but all the shining things are." (paraphrased a bit incorrectly, apparently.)
#22
[AB] I need to get a handle on this...

I spent some time today wrangling, struggling, with
making music. Making visual memories. Constructing
loose textual narratives. There's a problem, which is
that games are a form. Some emotions will be less
accessible.
#23
Active Projects / Re: THROUGH TO JULY 31ST
July 07, 2024, 06:07:43 PM
Set a riddle at the heart of each zone. A riddle. You should want to move, move through the space. But the riddles keep you where you are.
#24
Active Projects / Re: THROUGH TO JULY 31ST
July 07, 2024, 05:57:37 PM
[AB]

My most important job is to understand what keeps it all together... my commitment is that I will draw my vibe from personal experience. I think the best thing I can draw from right now is that strange feeling of meticulous searching... actually, it's a surprisingly metroidvania-friendly activity.
#25
Reply guy droqen / Re: cohost @ hist
July 07, 2024, 06:27:22 AM
i realized the other day that part of what i like about the timer is that it gives me some ability to directly perceive, and to some degree control, the way that time turns all things to dust. i have had the dubious pleasure, the honour perhaps, of seeing some of my games — especially one in particular — rise to greater heights of Timeless Visibility, and by contrast others fading away... my response to such awareness has not been entirely positive, and it's made it difficult to do things the way i now recognize they ought to be done (freely sharing sketches, getting feedback not knowing if they will ever be more than that)
#26
Active Projects / Re: THROUGH TO JULY 31ST
July 07, 2024, 06:05:29 AM
JULY 7 TODO: dumb for me not to have realized this consciously sooner, but SOMETIMES GAME DESIGN TECHNIQUES ARE NOT THE LOAD BEARING ONES. e.g. if I want a place to feel like a subway tunnel, perhaps it cannot be achieved as well making gameplay elements as it can with sound or visual or something else. Doing the gameplay first is possible, of course, but it might be very difficult without anything to hold on to or build on top of. And it might be the wrong order in which to do things,
#27
Active Projects / Re: THROUGH TO JULY 31ST
July 06, 2024, 09:47:31 PM
Note to my level designing ass: It's ok to make unreachable parts of the level. It's ok to use unreachable parts of the level to express or convey something. It's ok.
#28
Active Projects / Re: THROUGH TO JULY 31ST
July 06, 2024, 03:28:06 PM
BOTTLES WITHIN BOTTLES. down then up again...

a top level menu with a very simple (re)quest... you satisfy a simple request by going into the bottle and coming out again. no sweat. but then what? find the bottle within the bottle... an oubliette that goes ever deeper. a place from which there is no escape.

score:1

what if there is more to score than '1'

return the player to the main menu. not "new game" (?) but some other terminology of entrance.

eventually, eventually, you will understand the scope of everything. eventually i will too.
#29
a really wonderful epilogue to a wonderful book. lately i have been thinking about returning to try getting again through Deleuze's Difference & Repetition; there is a connection there, but maybe the wrong one... ahgh, do I need to Kinopio this thought?

Let's [AB] it at some point.
#30
EPILOGUE
Quote from: p244. . . Said the second to the first, radiant with happiness,
"All things are not shining, but all the shining things are."