• Welcome to droqen's forum-shaped notebook. Please log in.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - droqen

#61
Close reading / Re: ART & FEAR
June 30, 2025, 09:02:39 AM
on Chapter II, Art & Fear

The second chapter, titularly entitled "ART & FEAR", is similarly messy and does not point me anywhere good. It starts by indicating how frequently artists quit, and what it means to quit — but again failing to connect quitting with any legitimate reason to not quit. Just, "lots of artists quit, what a shame" and "here's how to not quit". How about this, Bayles & Orland: WHY not quit?

Anyway, this incomplete topic then stumbles into a discussion of working with materials and how you can't make your idea come true perfectly if at all, the potential of materials, etc. What the fuck? How is this chapter even related to itself?
#62
Close reading / Re: ART & FEAR
June 30, 2025, 08:47:11 AM
The source of this problem is here, on page 5: "for some reason. . . artists find it tempting to romanticize [a] lack of response [to their work,] picturing themselves peering deeply . . . before anyone else has eyes to follow. // [
But] the disinterest of others hardly ever reflects a gulf in vision."

Here the chapter takes a clear turn, or rather misses one, allowing the underlying unstated focus on response to take root. I do not believe the response is very important to the artist's process. What's wrong with this romanticization isn't in how it handles the viewer's response but in that it handles it all. That is the trap and this book does not allow the reader, the artist or would-be artist, to see that. It confuses.
#63
Close reading / Re: ART & FEAR
June 30, 2025, 08:39:24 AM


"The viewers' concerns are not your concerns (although it's dangerously easy to adopt their attitudes.) Their job is whatever it is: to be moved by art, to be entertained by it, to make a killing off it, whatever."

To say the function of any part of your artwork exists in relation to it "soaring" or to presume there is value (to the artist) in fame is to fall victim, as the authors warn against, to the viewers' concerns.
#64
Close reading / Re: ART & FEAR
June 30, 2025, 08:35:35 AM
on Chapter I, "The Nature of the Problem"

The first chapter, "The Nature of the Problem," says some interesting stuff about art and some other stuff that i hate. In particular it couches the practice of artmaking in a presume end goal or state, "once you're famous", and though it admits the finished product matters to others and not to the artist, it's still offensive to me to read, "The function of the overwhelming majority of your artwork is simply to teach you how to make the small fraction of your artwork that soars."

No, I thought this book and its authors understood, as they write earlier,

"Making the work you want to make means finding nourishment within the work itself."
#65
Close reading / ART & FEAR
June 30, 2025, 07:28:07 AM
Re: David Bayles' & Ted Orland's
"Art & Fear"

i believe i encountered this book simply in this Austin Kleon blog post about a parable that someone (jack? ziggy?) told me about sometime.
#66
p7-8
"4 Conclusion"
the conclusion made is not quite proven out from what i can tell. maybe however this is a paranoid reading? i want the text to connect the dots for me, but maybe i should fill them out myself.

in any case, what's being described is a dynamic where the player creates an interpretation, then enacts action as a result of this interpretation. so far so good. but, what is the benefit of the game producing different situations as a result of action? that is my point of investigation.

does the paper claim anywhere at all that there is a benefit to, or need for, the game-system's reaction (complex or otherwise) to the player's action? is it taken for granted? am i inferring it when it is never stated?
#67
p1
"Recent work on ludonarrative hermeneutics . . has largely focused on the analysis of games in which a strong protostory has been deliberately embedded . . .

[but] how do players go about interpreting narrative meaning when the units of narrativity embedded in a game . . . are much smaller, much more abstract, and much more freely recombined . . .?"

My interest is half-overlapping with this paper's focus, and half in, perhaps, DIRECT CONFLICT. The act of active interpretation of something 'without a strong protostory' is an incredibly meaningful thing, but when we expend our energy as not only players but as human beings on making sense of the processes and outputs of uncaring machine systems, I wonder something that feels deeply, deeply dangerous to even wonder:

how much energy does that take away
from us making sense of one another?
#68
jason wrote to me: ". . . the player interpretation can get (at least partially) reified back into the game systems, which then alters the next 'stage' of the work, to be interpreted again"

im bothered by the machine system being given responsibility for such, as grinblat puts it, reification -- im becoming such a tools-luddite. is this the next stage of the work? im bothered.
#69
i straight up don't think item B is correct in claiming that interactive narratives are in any way special with regards to this dynamic described and desired by Barthes, or at least i do not believe it has been usefully argued. it is a nice idea, but i would very much need to see specific examples of where non-interactive-narrative works have less "flexib[ility] in achieving what Barthes called the writerly text", and by contrast where interactive narratives have more.

alright, that was a nice diversion, let's move on to the big time.

item D. Emergent Narrative and Reparative Play
#70
item C. The Pleasure of the Text (Roland Barthes, translated by Richard Miller, 1975) retrieved from this link

i must understand Barthes' perspective.

p11-12: ". . . the author . . . cannot choose to write what will not be read. And yet, it is the very rhythm of what is read and what is not read that creates the pleasure of the great narratives: has anyone ever read Proust, Balzac, War and Peace, word for word? (Proust's good fortune: from one reading to the next, we never skip the same passages.) // Thus, what I enjoy in narrative is not directly its content or even its structure, but rather the abrasions I impose upon the fine surface: I read on, I skip, I look up, I dip in again."
#71
near the end of the conclusion of item B, there is the claim: "Interactive narratives. . . are significantly more flexible in achieving what Barthes called the writerly text, in which the reader is located as a site of the production of meaning, and for which the goal is to make the reader no longer a mere consumer, but a producer of the text."

i would like to read more about what was meant by this. considering what i am doing here versus what is done by an IDM, this -- producing a written work while reading the source text -- would appear to be a much more flexible and powerful 'site' for my production of meaning than what is afforded to me as a player of a game, constricted to a more limited toolset.
#72
Consider how in this very reading I am relating to not only the concrete parts of the work (i.e. what is actually written on the page) but also my local, small, interpretation of the part, which is being recorded here as a concrete production! Is a hermeneutical strip necessary for this reading? When an IDM generates a supposedly 'concrete' part, it belongs to neither the IDM-artist nor the IDM-player wholly, and may be comprised in some (unspecified) proportion of noise, i.e. total coincidence. Coincidence, and noise, can be quite useful and even beautiful. We should, however, still regard it as noise: something not produced by the artist directly, perhaps and perhaps not actually perceived by the artist, and perhaps and perhaps not seen and accepted by the artist and by the player.

I am interested in acceptance of noise! What does it mean? When do we do it and when do we not do it? Why? But thqt is a topic I'll put off for now.
#73
the hermeneutic circle must contain intermediary steps between parts and the whole, that is, between the objective/public/actual parts of the work, and the subjective/private/projected/imagined image of the whole work. (Surely this has been discussed by e.g. Heidegger but i will not go rummaging around in those historical writings at present.)

then, what is different about an IDM's intermediary steps between these two extreme points? is it justifiable -- no, is it useful, is it necessary, is it the best possible approach -- to model two circles to describe the type of object which an IDM is, or can we more easily understand interpretation of a narrative-generating object by applying the singular unmodified hermeneutical circle?

if we reject the idea of a strip constructed out of two circles -- upper and lower -- then what do we lose?
#74
Item B is referring to two other papers which I may visit later, but for now I'll submit this one quote (from p6 of item B) for response:

"an IDN artefact is not itself a narrative, it is an interactive computer program with the potential of instantiating . . . a concrete and personal narrative product"

It is this product, and its here purported concreteness, that I wish to question.
#75
Item A describes at the end of page 3, without specifically attributing it to Plato but positionally in context of his thinking, the whole as either or any of "the entirety of a text, its purpose, scopus, or the intention, intentio, of the author". It is unclear whether 'the entirety of a text' is intended to be the first of three items (entirety, or purpose, or intention) or an alternative way of describing a work's purpose specifically (the entirety of a text == its purpose == scopus). I'd like to keep this in mind while attempting to understand what the hermeneutic strip is. In its description in item B, what is the whole of the whole of the strip? What is the whole of each sub-part of the strip (as the strip appears to be diagrammed as essentially just two hermeneutic circles which flow into one another)?