I have been rereading 'Deadgames and Alivegames' because it uses a word, alive, in a way not totally incompatible with the way TTWOB uses it.
In this post Melos Han-Tani makes specific claims about what those non-human ends are, but I believe they are too narrow. The Deadgame is one who is designed in a way which does not serve... and this is hard, it's not correctly worded, yet... its ability to inspire creative equals in other humans.
QuoteA game is "Dead" when it has no human designers. What I mean by this is that the game is, largely, 'designed' by non-human forces [...] In a Deadgame, the human game designer a proxy [...] whether they like it or not, their talents are being used towards particular ends.
In this post Melos Han-Tani makes specific claims about what those non-human ends are, but I believe they are too narrow. The Deadgame is one who is designed in a way which does not serve... and this is hard, it's not correctly worded, yet... its ability to inspire creative equals in other humans.