i can't make games without gameplay. replayability comes from mastery, comfort, variety, with a little bit of this sort of meta-spice: ownership over my own particular relationship & sense that others will have their own relationships to the gameplay... let's call it individuality & sonder, or perhaps individuality and empathy. the double-edged sonder...
not just "the feeling you get when realising everyone around you has a rich and complex life just as you do",
but also feeling that your own life is rich and complex, and not merely flat and present.
not just "the feeling you get when realising everyone around you has a rich and complex life just as you do",
but also feeling that your own life is rich and complex, and not merely flat and present.