effective art is kind of evil, but ineffective art is powerless. maybe this is more about the nature of power than it is anything about art
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Show posts MenuQuote. . . there is no real "winning" a game like Halo or Half-Life, indeed, to "win" the game in the sense of finishing the entire set of prescribed scripts is, paradoxically, to lose, since for many players it strips the game of future utility.
QuoteTry to take out all the "gameplay" to just have it somehow be pure art, and you've just dug down to whatever your default assumptions of gameplay are. Platformer jumping or first person 3d wandering isn't any less "game mechanics" than grid puzzling or tech trees, it's just that person's comfortable default.
QuoteCreative expression needs a frame to support it. Droqen [is] still making platformers. [..] These gameplay models provide the structure for the art to happen in. [..] more structure gives more space for expression. Gameplay and "art" aren't in conflict: with more of both they can each support the other.