there are answers to "what does kill gameplay mean?" that i have dismissed solely, perhaps, on the same basis: because they are not beautiful.
and, i have carried confidence "in spite of everything" that it is worth ruminating on.
it has been a couple years, and i don't understand the relationship of The End of Gameplay to "kill gameplay," but i sought a high score in gameplay (forever) (one of the levels in The End of Gameplay) and i am still not satisfied.
when i revisit gameplay (forever) every movement threatens to become perfect and beautiful and for brief shining moments i, as the bunny, glide smoothly through the air, i pick up all the fruits, i slip diagonally past all the poison, all the walls are climbable.
i listened to the recordings i took of the music of each level in the game on a bicycle ride just today (technically yesterday -- it is 1:27 AM at this moment), and i am still not satisfied.
i had a conversation with J yesterday (actual yesterday), and immediately after the conversation i felt a new sense of what The End of Gameplay was "really" about, and what Starseed Pilgrim was """really""" about, and it explained some things to me that i did not understand about why i have been so dissatisfied by Cruel World and my answers about it
and, i have carried confidence "in spite of everything" that it is worth ruminating on.
it has been a couple years, and i don't understand the relationship of The End of Gameplay to "kill gameplay," but i sought a high score in gameplay (forever) (one of the levels in The End of Gameplay) and i am still not satisfied.
when i revisit gameplay (forever) every movement threatens to become perfect and beautiful and for brief shining moments i, as the bunny, glide smoothly through the air, i pick up all the fruits, i slip diagonally past all the poison, all the walls are climbable.
i listened to the recordings i took of the music of each level in the game on a bicycle ride just today (technically yesterday -- it is 1:27 AM at this moment), and i am still not satisfied.
i had a conversation with J yesterday (actual yesterday), and immediately after the conversation i felt a new sense of what The End of Gameplay was "really" about, and what Starseed Pilgrim was """really""" about, and it explained some things to me that i did not understand about why i have been so dissatisfied by Cruel World and my answers about it
