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#991
Quote from: p208"My own eyes know because my own hands have felt, but i cannot teach an outsider, the difference between ash that is "tough as whipcord," and ash that is "frow as a carrot."

Quote from: p209The skilled craftsman does not decide to treat the ash as if it were "frow as a carrot," . . . The task of the craftsman is not to generate the meaning, but rather to cultivate in himself the skill for discerning the meanings that are already there.
#992
Quote from: p205We must position ourselves so that we can condemn an act like this even if we find ourselves in a crowd drawn to applaud it at the time.
#993
Quote from: p203. . . there is sense behind Kant's caution. There is, after all, a vanishingly small distance between rising as one with the crowd at a baseball game and rising as one with the crowd at a Hitler rally.

They claim Kant has proposed that one ought not, ever, 'rise as one with the crowd.' Were the above given scenario the primary one at question, consider that the ideal solution involves rising as one with the crowd at a Hitler rally, then — and only then — reflecting upon the sensation having truly experienced and understood it. The only other options are to shut oneself off from properly experiencing a way of being in the world, or in other words to shut oneself off from part of the world entirely.
#994
Dormant Projects / Re: THROUGH TO JULY 31ST
July 05, 2024, 10:14:02 AM
PASSWORD ROOM. Summoning games by right positioning of elements... a more complete realization of Yrkkey's Paradise, perhaps?

Different combinations produce different game worlds.
#995
Dormant Projects / Re: THROUGH TO JULY 31ST
July 05, 2024, 09:46:09 AM
SERPENTES LOOP--
You spend a little time committing to a world. Some initial setup happens, revealing initial information when the stakes are low. I'd like to experiment with this... an easy introduction that sets you up for some of the drama which will appear later in the run, the actually dangerous stuff.
#996
Dormant Projects / Re: THROUGH TO JULY 31ST
July 04, 2024, 04:47:27 PM
Who will I be, at the end of all this?
#997
Dormant Projects / Re: THROUGH TO JULY 31ST
July 04, 2024, 04:46:54 PM
Where will I end up?
#998
Dormant Projects / Re: THROUGH TO JULY 31ST
July 04, 2024, 04:46:44 PM
Experience: wondering, where is this going? Where are they going? Saturn Apartments—a single long mystery (where's dad?). Girls Last Tour—yes, literally, where are they going, but perhaps more accurately, where will they end up?
#999
Dormant Projects / Re: THROUGH TO JULY 31ST
July 04, 2024, 04:44:23 PM
Chain reactions
#1000
Dormant Projects / Re: THROUGH TO JULY 31ST
July 04, 2024, 04:27:07 PM
I would LOVE the echoic poetry of ten oubliettes. But, arcade oubliettes, like Databug or Starseed Pilgrim. Something with an obvious and immediate fail state. You are ejected,

An overworld. You drop DOWN into oubliettes.  A too vast overworld, like Shadow of the Colossus.
#1001
Dormant Projects / THROUGH TO JULY 31ST
July 04, 2024, 04:03:01 PM
Design, implement, and produce an entire videogame by the end of this month... do it sanely.

1. Post builds as frequently as possible; the public energy is necessary for you.
2. Skateboard first, not car. See 1.
3. Use the [AB] framework. The entire game is one effortless movement.
4. Draw from real experiences. Don't fall into genrefucking.
5. Remember Steam deadlines. Plan every day.
6. Reminder you are a creative being; set yourself up to get in the right mindset each day; see 4.
#1002
VIDEO GAME STRUCTURE IDEA
STUCK IN A LOOP, EMOTIONAL
THROUGH PLAYER EFFORT ESCAPE THE LOOP, FIND NEW EMOTIONAL STANDING POINT
STUCK THERE NOW TOO UNTIL ESCAPE FOUND

MULTIPLE "OUBLIETTES"
#1003
Reply guy droqen / Re: cohost @ hist
July 04, 2024, 07:41:22 AM
Paraphrase: 'Dark Souls can still be good for someone the first time the way it was good for you the first time.' I agree with this.

Edit. Actually, i don't know. I don't know. Yes, if there was someone who still had certain experiences. But the theoretical person is someone stuck in time.
#1004
Reply guy droqen / Re: cohost @ hist
July 04, 2024, 07:39:29 AM
If it must belong to the larger umbrella eastern philosophy as a result of its origin point then alright. I would specifically call out two texts:

The One-Straw Revolution (todo: summarize?)

Tao Te Ching (todo: summarize?)
#1005
Reply guy droqen / Re: cohost @ hist
July 04, 2024, 07:37:41 AM
Meaningless variation. Bigger for the sake of bigger. Higher fidelity for the sake of higher fidelity. In my eyes the only good reason to increase size or fidelity is to create room to "relate or refine more ideas," which i STRONGLY STRONGLY STRONGLY do not believe is the case for the vast majority of games. That is, almost every single game is higher fidelity and longer for "bad" reasons, especially noting here marketing concerns.